Static Recompilations & PC Ports (Game Decompilations & Reimplementations): open-source projects that exist because someone reverse engineered a closed product, sorted by GitHub stars.
Static recompiler that turns N64 binaries into portable C code
Static recompilation of Majora's Mask for PC
Converts Xbox 360 PowerPC executables into C++ for recompilation on modern platforms
Twilight Princess PC port based on the zeldaret tp decompilation
Unofficial PC port of Xbox 360 Sonic Unleashed via static recompilation
Runs the Switch build of Diablo II: Resurrected natively on iPhone, iPad and Apple silicon Macs
Recomp of BloodBorne (PS4) to Windows.
Native recompilation of Pokemon Red/Blue/Yellow with mods
Browser (WebAssembly) port of Diablo (PC)
Mario Kart 64 PC port based on the mk64 decompilation, with track editor
Native PC port of Kojima's P.T. with game logic rebuilt in C++, runs from your own PS4 files
Star Fox 64 PC port based on the sf64 decompilation
Banjo-Kazooie static recompilation with mod support
Unofficial native port of Uncharted: The Nathan Drake Collection (PS4)
Installs and updates N64 static recompilation ports in one place
Static recompilation of Zelda: Breath of the Wild (Switch 1.8.2) for Windows and Linux
Super Mario 64 PC port fork focused on easier modding
Static recompilation of Link's Awakening (Switch) to native macOS and Windows
Enhanced recomp of the original Xbox Halo: Combat Evolved to all Windows, Linux and Android.
Native Windows/Linux/macOS port of Skate 3 via static recompilation
N64 graphics renderer used by emulators and native recomp ports
Unofficial native port of Shadow of the Colossus (PS4)
Animal Crossing (GameCube) PC port from the ac-decomp decompilation
Online multiplayer Super Mario 64 PC port based on the decompilation
Driver 2 PlayStation reverse engineering and PC port
PS2 games statically recompiled to WebAssembly with a native runtime to run in the browser
Unofficial native port of Mario Kart Wii (Wii)
SDK for static recompilation of Xbox 360 games from PowerPC to portable C++
Unofficial native port of Bloodborne (PS4)
Static recompilation of The Wind Waker HD (Wii U)
Portable LEGO Island source port built from the isle decompilation
Static recompilation of Castlevania: Symphony of the Night
WipEout PC port that runs from the original disc image
Unofficial native port of inFAMOUS Second Son (PS4)
A playable preview of Forza Horizon static recompilation
Recompilation of the cancelled Xbox 360 GoldenEye 007 for PC
Diablo port for Nintendo Switch based on Devilution
Harbour Masters Super Mario 64 source port with mods and modern graphics
Xbox 360 static recompilation of Blue Dragon (re:Blue)
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
Native Nintendo 3DS port of The Legend of Zelda: The Minish Cap based on Project Picori
Multiplatform port of the Silent Hill 1 PSX decompilation
Static recompilation of Black (og xbox) into a native PC port
Static recompilation of DriveClub (PS4) into a native PC port
Nintendo 3DS port of Zelda: A Link to the Past based on zelda3
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
Unofficial native port of Mario Kart Wii (Wii)
Static recompilation PC port of Sonic the Hedgehog (2006)
Unofficial native port of The Legend of Zelda: Ocarina of Time (N64)
Unofficial native port of Crash Team Racing Nitro-Fueled (PS4)
Super Mario World reimplementation in C
Unofficial native port of Pokémon Emerald (GBA)
Static recompilation of Mario Kart 64 using N64Recomp and RT64
PC port of Dragon Ball Z: Budokai Tenkaichi 3 built on its decompilation
Static recompilation runtime libraries for PlayStation 3 titles
Unofficial native port of Uncharted: The Nathan Drake Collection (PS4)
Static recompilation of The Legend of Zelda: The Wind Waker (GameCube) into a native PC port
Native PC recompilation runtime for Ocarina of Time 3D
Xbox 360 static recompilation of Ace Combat 6: Fires of Liberation
Recomp of Super Smash Bros Melee to PC.
Fable-2-Recomp
Donkey Kong 64 static recompilation with high-framerate support
PC backport of PlayStation Doom based on reverse engineering of the original code
Recomp of Metroid Prime to PC and Android.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Banjo-Kazooie PC port with multiplayer, romhacks and randomizer
Paper Mario source port based on the decompilation
AI-assisted decomp-based PC/Mac/Linux port of Super Smash Bros
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Stea...
The Wind Waker (GameCube) static recompilation
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program
GUI tool to download, build and launch the zelda3 C reimplementation of A Link to the Past
Static recompilation of Bayonetta 2 (Switch) into a native PC port
Port of GTA: San Andreas to PS Vita by loading and patching the Android binaries
Recomp of ICO (PS2) to PC.
Unofficial native port of MadnessPatch (PC)
Unofficial native port of The Last Guardian (PS4)
Recomp of Spider Man: Edge of Time from Xbox 360.
Static recompilation of The Legend of Zelda: Skyward Sword HD (Switch) into a native PC port
Static recompiler for Game Boy/Color ROMs to portable C with SDL2 runtime
Experimental Windows PC port of FIFA Street (2012, Xbox 360) built with ReXGlue
Recompilation of Super Mario Galaxy targeting Windows, with macOS and Android planned
Static recompilation of Burnout 3: Takedown (Xbox) into a native PC port
A project to statically recompile following games to create Windows or Linux (x86 or arm) versions of the games - Alb...
Native PC port based on the Crash Team Racing decompilation
Static recompilation of Pokemon Gold / Silver / Crystal (Game Boy Color) into a native PC port
Native Windows porting toolkit for Super Smash Bros. Ultimate via static AArch64 recompilation
Unofficial native port of Tekken 6 (Xbox 360)
A Fable 2 Recomp
Static recompilation of Star Fox 64 for Windows/Linux
Ocarina of Time on iOS and iPadOS via Ship of Harkinian with Metal rendering
Recomp of Super Mario Sunshine.
Static recompilation of PSP games (God of War) to WebAssembly with HLE kernel
Static recompilation of Castlevania: Symphony of the Night (XBLA) for Windows and Linux, built on the ReXGlue SDK.
The Simpsons Game Xbox 360 static recompilation
Unofficial PC port of Splinter Cell: Double Agent (original Xbox) via static recompilation
PlayStation 1 game static recompiler ecosystem
Library for porting N64 decompilations to PC, used by Ship of Harkinian and other ports
Super Mario 64 PC port with ray tracing
Mario Strikers Charged native PC port / recompilation
Static recompilation of Call of Duty 3 (Xbox 360) with host runtime and tools
PC port of GoldenEye 007 for Windows and Linux built from the N64 decompilation
C port of Minecraft Classic 0.0.30a with ray tracing, based on the decompiled Java game
The Darkness Xbox 360 static recompilation
Static recompilation of inFamous (PS3) into a native PC port
Unofficial native port of BLACK (og xbox)
Open-source recomp of TIE Fighter.
Silent Hill: Downpour Xbox 360 static recompilation
Static recompilation of the unreleased N64 Dinosaur Planet
Playable PC port of Sly Cooper and the Thievius Raccoonus rebuilt via reverse engineering
Forza Horizon (Xbox 360) running natively on PC, rebuilt with online free roam and leaderboards
Mystical Ninja Starring Goemon static recompilation
Native ARM port of Diablo II: Resurrected for iOS, Android, macOS and HarmonyOS using Switch game files
GTA V reverse engineered to run in a Chromium browser with WebAssembly and WebGPU
Pokemon Emerald decompilation recompiled to WebAssembly for the browser
Static recompilation of Conker's Bad Fur Day (N64) to native PC
Bomberman 64 static recompilation with mod support
Static recompilation of God of War: Ascension (PS3) into a native PC port
Unofficial native port of Paper Mario (N64)
Unofficial PC port of F-Zero X based on its decompilation
Unofficial native port of Killzone: Shadow Fall (PlayStation 4)
Recomp of GoldenEye 007 (N64).
Unofficial native port of Super Mario Galaxy (Wii)
Static recompilation of Need for Speed Underground 2 (PC)
Unofficial native port of Pikmin & Pikmin 2 (GameCube)
Quest 64 static recompilation with mod support
Mega Man 64 static recompilation with mod support
Native Windows port of Zelda: Tears of the Kingdom 1.4.3 via static recompilation
Static recompilation of Luigi's Mansion (GameCube) into a native PC port
Static recompilation of Donkey Kong Country (SNES) with widescreen
Static recompilation of Metroid Prime Hunters (DS) into a native PC port
Static recompilation of Mortal Kombat: Shaolin Monks (Xbox) into a native PC port
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
Recomp of the PSP game GTA: Liberty City Stories to PC.
Native Nintendo 3DS port of Mario Kart Wii, built from your own disc
Static recompilation of Need for Speed: Most Wanted (Xbox 360) into a native PC port
Play Skate 3 natively on Android. Download one APK, select your own ISO, and skate. ARM64 recompilation with Vulkan r...
Unofficial native port of Half-Life (PC)
Yu-Gi-Oh! Forbidden Memories PlayStation static recompilation
Static recompilation of Zelda: Breath of the Wild (Switch) for Android
Unofficial native port of Crash Bandicoot (PS1)
Unofficial native port of Plants vs. Zombies 2 (Mobile)
Static recompilation of Parasite Eve II (PS1) into a native port
Static recompilation of Diddy Kong Racing (N64) into a native PC port
Static recompilation framework for PSP software
Static recompilation of the WHITE ALBUM2 visual novel for Windows x64 and Android ARM64
Native Nintendo 3DS port based on the Mario Kart 64 decompilation
Unofficial native port of Dragon's Crown Pro (PS4)
Static recompilation of Midnight Club: Los Angeles (Xbox 360) into a native PC port
Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompilin...
Static recompilation of Sonic Unleashed (Xbox 360) into a native PC port
Xbox 360 static recompilation of Viva Piñata: Trouble in Paradise
Unofficial native port of Spelunky (PC)
Recomp of Daytona Racing to PC.
Unofficial native port of Marble Blast Gold (PC)
Peter Jackson's King Kong Xbox 360 static recompilation
A Recompilation of Project Gotham Racing 4
Static recompilation of MediEvil (PS1) into a native PC port
Unofficial native port of Super Mario 64 (N64)
Dead or Alive Xtreme Beach Volleyball original-Xbox static recompilation
WIP Recompilation of a game about a special agent who saves the world from a traitor.
Unofficial native port of Silent Hill (PS1)
A static recompilation of Daytona USA (Xbox 360 / XBLA, 2011)
GUI tool to download, build and launch the Super Metroid C reimplementation (sm)
Loader that runs Android GameMaker (YoYo Runner) games natively on PS Vita
Static recompilation of Dragon Ball Z: Budokai HD Collection (Xbox 360) into a native PC port
CTR source port for PC, PS Vita and web
Experimental native PC runtime for Kingdom Hearts 358/2 Days
Unofficial native port of The Legend of Zelda: A Link to the Past (SNES)
Recomp and enhancement of the PS1 game Parasite Eve.
Xbox 360 static recompilation of Banjo-Kazooie: Nuts & Bolts
Unofficial native port of Minecraft: Java Edition (PC)
Native PC port of God of War (PS2) via static recompilation with PS2Recomp
Static recompiler for GameCube and Wii games
Recomp of the N64 game Perfect Dark to PC, with enhancements.
Static recompilation of Tekken Tag Tournament 2 (Xbox 360) into a native PC port
Unofficial native port of EA Sports UFC 3 (PS4)
Static PC recompilation of Naruto: Rise of a Ninja (Xbox 360) via ReXGlue
Super Mario Sunshine on iOS, macOS and tvOS via static recompilation
Duke Nukem: Zero Hour static recompilation with gyro aiming and high FPS
Static recompilation of Pokémon: Let's Go, Eevee! (Switch) into a native PC port
SkyRoads DOS game reverse engineered without source using Codex
Wind Waker HD (Wii U) static recompilation for Nintendo Switch, deko3d renderer. Requires your own game dump.
Unofficial native port of Saints Row (Xbox 360)
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5
Static recompilation of Drakengard 3 (PS3) into a native PC port
Unofficial native port of GoldenEye 007 (N64)
Unofficial native port of MediEvil (PS4)
Native Windows static recompilation of BLACK (2006) for the original Xbox
Native and browser port of the 1997 N64 kart racer Diddy Kong Racing
Complete static recompilation of Virtua Racing for the Sega 32X (optimization in progress)
Def Jam: Fight for NY PC port — static recompilation of the original Xbox game for native Windows and macOS (Direct3D...
Static native recompilation of Need for Speed: Most Wanted (Xbox 360)
Runtime for traditional ports and recompilations of N64 games
Static recompilation of Super Mario Maker 2 (Switch) into a native PC port
Static recompilation of Resident Evil - Code: Veronica X (PS2) into a native PC port
Native PC port of Super Mario Sunshine
Burnout 3: Takedown as a native Windows port via a PS2 decompilation toolchain
Runtime for recompilations of GameCube games
Unofficial native port of Wipeout (PS1)
Deadly Premonition Xbox 360 static recompilation
Native Windows port of Final Fantasy Tactics Advance (GBA) with widescreen
CTR PC source port with native 3D renderer and high frame rates
Unofficial native port of Half-Life (webXash)) (PC)
Unofficial native port of Need for Speed: Underground 2 (Xbox)
Static recompilation of Ninja Gaiden Black (og xbox) into a native PC port
Native PC port of a GameCube fighting game via static recompilation
PC Port of Harvest Moon 64 made using N64: Recompiled (Windows/Linux/Mac)
Burnout Revenge recompilation based on ReXGlue
Static recompilation of Ratchet & Clank (PS2) into a native PC port
SDOJ-Recomp
Static recompilation of Eternal Sonata (Xbox 360) into a native PC port
Unofficial native port of Jet Set Radio Future (og xbox)
Static recompilation of Eternal Darkness: Sanity's Requiem (GameCube) into a native PC port
Halo: Combat Evolved multiplayer on the N64, built from the Halo CE decompilation
Browser (WebAssembly) port of The Simpsons: Hit & Run
Native SH-4 AOT recompilation of Initial D Arcade Stage 3 (NAOMI 2) — BIOS-free Vulkan public early demo (WIP).
Xbox 360 titles recompiled to native Linux with Vulkan renderer; launchers only
Unofficial native port of God of War: Sons of Sparta (PS5)
Open-source recomp of X-Wing Alliance.
Unofficial native port of Super Smash Bros. Melee (GameCube)
Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) into a native PC port
Dr. Mario 64 static recompilation with 4-player support
Recompilation of Mercenaries: Playground of Destruction
Unofficial native port of Unicorn Overlord (PlayStation 4)
EA Sports Cricket 07 statically recompiled from x86 to C and WebAssembly for the browser
Unofficial native port of Gran Turismo 2 (PS1)
Super Nintendo static recompiler ecosystem
Recomp of MicroProse F-15 II.
Browser (WebAssembly) port of Half-Life (PC)
Static recompilation of Burnout 3: Takedown (Xbox) into a native PC port
Call of Duty: Modern Warfare 2 (2009) for Xbox 360 recompiled for Windows & Linux
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a...
Native recompilation of Donkey Kong Country 3 (SNES)
Static recompilation of Killzone (PS2) into a native PC port
Static recompilation of Super Paper Mario (Wii) into a native PC port
Static recompilation of Castlevania: Legacy of Darkness (N64) into a native PC port
Launcher that updates, manages and distributes static recompilation projects
Static recompilation of Forza Horizon 2 (Xbox 360) into a native PC port
Super Mario World recompiled using snesrecomp
Static recompilation of God of War: Chains of Olympus (PSP) into a native PC port
Native Windows source port of Super Smash Bros. Melee built from its decompiled C source
Static recompilation of Syphon Filter (PS1) into a native PC port
Unofficial native PC port of WWE SmackDown vs. Raw 2011 (Xbox 360). Bring your own disc.
Conker's Bad Fur Day running natively on PC: an N64 recompilation with a Classic mode true to the N64 and a Modern mo...
Static recompilation of Darkwatch (Xbox) into a native PC port
Native Windows port of WipEout Omega Collection (PS4)
Native PC port of Rage Racer (PS1) built from a decompilation
Static recompilation of Skies of Arcadia Legends (GameCube) into a native PC port
Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included.
Unofficial native port of The Return of the King (PC)
Dragon Ball Z Budokai HD Recompiled
AI-assisted Wave Race 64 recompilation for Windows
Static recompilation of New Super Mario Bros. Wii for Android and Windows
Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the origi...
A heavily enhanced port and dynamic recomp of Alone In The Dark 1, with Textured Models, HD-4K background replacement...
Native C++20 PC port of EarthBound / Mother 2 for Linux and Windows
Static recompilation of Army of Two (Xbox 360) into a native PC port
Bomberman Hero static recompilation with mod support
Dungeon Keeper II partial recompilation with bug fixes.
Forza Motorsport 4 (Xbox 360) running natively on PC
Unofficial native port of Driveclub (PS4)
Static recompiler for NES games
Pokémon Snap static recompilation
Static recompilation of Super Metroid (SNES) into a native PC port
Port of Cave Story to the PlayStation, based on the CSE2 decompilation
Native PC port (Linux/Windows) of Gravity Rush 2 (PS4) that runs your own game dump
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
Open-source recomp of X-Wing.
Super Mario Galaxy native VR port for Meta Quest 3
Need for Speed: Most Wanted native on Apple Silicon via static recompilation
Static recompilation of Pokémon Stadium (N64) into a native PC port
Native Windows recompilation of Gears of War: Judgment (Xbox 360)
Native PC recompilation of Valkyrie Profile (PS1)
Browser (WebAssembly) port of Half-Life (PC)
Builds the Skate 3 recompilation for iOS from your own disc image
Static recompilation of Demon's Souls (PS3) into a native PC port
Static recompilation of Pokémon SoulSilver (DS) into a native PC port
Dragon Ball Z: Budokai Tenkaichi 3 PC port via static recompilation
Static recompilation of Ace Combat 5 with native rendering
Static recompilation of Mario Kart 8 AArch64 code to native x86-64
Unofficial noncommercial PlayStation recompilation releases
A static Recomp of 007 Goldeneye Remaster XBLA
Native PC port of Super Smash Bros. Brawl (Wii) via static recompilation
A native Android port of Mario Kart Wii and Retro Rewind. Fast, easy.
Static recompilation of WWE '13 (Xbox 360) for Windows and Linux via ReXGlue
Native Windows, Mac, Linux and Android port of Halo: Combat Evolved based on the Halo CE decomp
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the rem...
Recompilation of Ridge Racer 6 (Xbox 360) for PC
Unofficial native port of Forza Motorsport 2 (Xbox 360)
Snowboard Kids 2 static recompilation with mod support
Dragon Ball Z: Burst Limit Recompiled - native PC port via ReXGlue static recompilation
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
A fully playable, work-in-progress native Sonic Adventure port for Windows, Linux and Steam Deck. Powered by KatanaRe...
Mario Strikers Charged ported to PC, Mac and Linux from decompiled code
Static recompilation of Need for Speed Carbon (Xbox 360) for Windows and Android
Space Station Silicon Valley static recompilation
Native PC port and decompilation of Disney's Hercules (PlayStation, 1997)
Nightly builds of a Silent Hill 1 PC port based on the PSX decompilation
Dead Rising 2: Case Zero Xbox 360 static recompilation
Recomp of the game Whiplash/Fatal Racing. Adds enhancements. Playable on PC or online.
Unofficial native port of Hollow Knight: Silksong (Mobile)
Unofficial native port of The Legend of Zelda: Oracle of Ages/Seasons (Game Boy Color)
Launcher for decomp, recomp and remake PC ports of classic games
Unofficial native port of Forza Motorsport 3 (Xbox 360)
Native app for the Game Boy Color Zelda Oracle games
Experimental static AOT recompilation of GTA IV's Xbox 360 build for ARM
Dead Rising 2: Case West Xbox 360 static recompilation
Banjo-Tooie Recompiled: a native Windows PC port with widescreen, resolution and FPS options, controller support, and...
Unofficial static recompilation of Sonic Free Riders for Windows, Linux and Android, with controller/keyboard support...
Static recompilation of Mischief Makers (N64) into a native PC port
Port of the Atari ST game SunDog: Frozen Legacy (1984) to modern systems
Static recompilation of Super Mario Galaxy (Wii) into a native PC port
Recomp of Ultima 7. Bit exact to original.
Fan PC port of WET (Xbox 360) via ReXGlue static recompilation
Earthworm Jim HD (XBLA) static recompilation
Toolbox for statically recompiling old PC (DOS/Windows) software to native code
Native PC port of Wave Race 64 via N64 static recompilation
Static recompilation of Ape Escape (PS1) into a native PC port
Static recompilation of Einhänder (PS1) into a native PC port
PS Vita port of Halo: Combat Evolved built on the decompilation
Tool for Max Payne game data (osgameclones) (C)
Crash Bandicoot 2 (PS1) translated to native code instead of emulated
Tool to build your own Android version of UFO 50
Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK
Unofficial native port of The Legend of Zelda: Ocarina of Time (N64)
Recompilation of Dragon Quest VIII (PS2) to run natively on PC and Mac
Unofficial native PC port of inFAMOUS First Light (PS4)
Native Nintendo 3DS port of Paper Mario (N64) built from the decompilation
Static recompilation of ACE COMBAT X with a native renderer
The Legend of Zelda: The Wind Waker HD natively on Android (static recompilation, Vulkan). Built-in Brazilian Portugu...
Experimental source-only static recompilation of GoldenEye 007
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation
Cross-platform port of Space Rangers HD: A War Apart based on its decompilation
Dead or Alive 3 PC Port
Unofficial native Windows port of Star Wars Episode III: Revenge of the Sith (Xbox)
Nintendo DS port of the Space Cadet Pinball decompilation
Static recompilation of Fight Night Champion (Xbox 360) into a native PC port
Native macOS / Steam Deck port of Ridge Racer V by static recompilation
Static recompilation of Gears of War 2 (Xbox 360) into a native PC port
Static recompilation of Capcom CPS-2 arcade games into native PC ports
Static recompilation of New Super Mario Bros. U (Wii U) into a native PC port
Unofficial native port of Rockman EXE Phantom of Network (Mobile)
Static recompilation and native PC port of Resident Evil 3: Nemesis (PS1)
Unofficial native port of Ratchet & Clank (PS2)
Static recompilation of Need for Speed: Most Wanted (PC) into a native PC port
Unofficial native port of The Legend of Zelda: The Wind Waker (GameCube)
Static recompilation of F-Zero (SNES) into a native PC port
Lost Odyssey HD Remaster: a native PC build of Lost Odyssey (Xbox 360) via static recompilation. 720p to 4K with an e...
Bloody Roar II PlayStation static recompilation
Star Fox Adventures decompilation powering the FoxHollow native PC port
Library manager and installer for unofficial native game ports
Static recompilation of Prince of Persia: The Sands of Time (Xbox) into a native PC port
Unofficial native Windows port of The Last Guardian (PS4)
Static recompilation of Ogre Battle 64 to native PC
Native PC port of Pilotwings 64 statically recompiled with N64Recomp, widescreen and high FPS
Static recompilation of Street Fighter Alpha 3 (PS1) into a native PC port
Native Windows port of The Lord of the Rings: The Two Towers (Xbox, 2002) via static recompilation
Static recompilation of WWE 2K14 (Xbox 360) into a native PC port
Naruto Shippuden: Ultimate Ninja Storm Generations (Xbox 360) running natively on Android and PC
Spider-Man: Edge of Time Xbox 360 static recompilation
PC port and remaster of Ace Combat 3: Electrosphere
Unofficial PC recompilation of Road Rash 64
Android port of Mortal Kombat: Shaolin Monks (Xbox), statically recompiled with XboxXBE-Recomp
Static recompilation of FIFA 09 (Xbox 360) into a native PC port
Urban Chaos: Riot Response hybrid recompilation for Windows PC from the Xbox version
Community Windows PC port of Skate 2 (Xbox 360) built with ReXGlue static recompilation
Recomp of Asura's Wrath using RexGlue for PC (wip)
Static recompilation of Hyrule Warriors: Definitive Edition (Switch) into a native PC port
PC port of Rayman 3 GBA
Native PC port of Splatterhouse (2010, Xbox 360) via ReXGlue static recompilation
Static recompilation of Super Street Fighter II Turbo HD Remix (Xbox 360) into a native PC port
God of War II HD static recompilation — curated work artifacts (lift boundaries, SPU lift sources, scripts, findings)...
Static recompilation of Mario Kart: Super Circuit
Recomp of Total Annihilation and Total Annihilation: Kingdoms (RTS).
Tekken 3 hybrid recompilation preview with Jun Kazama, widescreen, custom skins and local asset import tools.
Static recompilation of the N64 game The World Is Not Enough
Static recompilation of 2014 FIFA World Cup Brazil (Xbox 360) into a native PC port
Switch port of the Twilight Princess decompilation
Static recompilation of Jet Force Gemini (N64) into a native PC port
Midnight Club 3: DUB Edition recompiled to run natively on Switch, Linux and Mac
Bit-exact recomp of Ultima Underworld I and II.
GUI that automates building the Minish Cap decompilation PC port from your own ROM
Static recompilation of MOTHER 3 (GBA) into a native PC port
Star Wars Episode I: The Phantom Menace (1999) PC modernized with online co-op multiplayer for up to 4 players. Play...
Static recompilation of Kameo: Elements of Power (Xbox 360) into a native PC port
Static recompilation port of Beetle Adventure Racing (N64) to native PC, with widescreen, high-FPS and modern input
Golden Sun GBA static recompilation
Animal Crossing running natively on Anbernic handhelds
Virtua Fighter 2 (Sega Model 2) arcade i960 program recompiled to native code for Mac, Windows, Steam Deck
Static recompilation of Xenogears for PC
PC port of Downhill Domination (PS2) built on a matching decompilation
Recompilation of Rallisport Challenge 2 (2004) for Linux and Windows
Static recompilation of Sin and Punishment (N64)
Static recompilation of Tekken 6 (Arcade) into a native PC port
Static recompilation of The Legend of Zelda: Breath of the Wild (Switch) into a native PC port
Need for Speed: Underground 2 (PC) statically recompiled for Apple Silicon Macs
Unofficial native port of NHL 24 PC (PS4)
Static recompilation of Super Smash Bros. for PC (Windows/Linux)
Unofficial native port of Diablo (diablo_web)) (PC)
Native PC recompilation project for Crash of the Titans
Native Windows port of Dead or Alive 2 Ultimate (Xbox) by static recompilation
Unofficial native port of Super Mario 64 (N64)
Static recompilation of 50 Cent: Blood on the Sand (Xbox 360) into a native PC port
Chameleon Twist static recompilation
Static recompiler for Game Boy Advance games
Static recompilation of Grand Theft Auto IV (Xbox 360) into a native PC port
Early Nintendo DS static recompiler research
C decompilation and port of NES Super Mario Bros and The Lost Levels
Static recompilation of Astral Chain (Switch) into a native PC port
Static recompilation of Far Cry Instincts (Xbox) into a native PC port
Unofficial native port of Mario Party 4 (GameCube)
NaughtyBear_ReStuff
Unofficial native port of Super Mario World (SNES)
OpenCE-based Halo: Combat Evolved port for standalone VR headsets, PC and Android
Native C++ recompilation of The Binding of Isaac (Flash) for Windows, Linux and Switch
Need for Speed: Underground (2003) statically recompiled for Windows and Android
Virtua Fighter (Sega Model 1) statically recompiled for Mac, Windows and Steam Deck
Static recompilation of The Legend of Zelda: A Link to the Past (SNES) into a native PC port
Urban Reign (PS2) static recompilation: native PC port with 60 FPS and high resolution
Open-source recomp of Wing Commander I.
Static recompilation of King's Field (PS1) into a native PC port
Nintendo Switch port of Max Payne that loads the Android version's binaries
Open-source recomp of X-Wing vs Tie Fighter.
Xbox 360 static recompilation of Rock Band 3 (Xbox 360)
Recompilation of the N64 game Rush 2
A static recompilation of Skate 2 to build a PC port.
Mario Kart 64 on iPhone and iPad via SpaghettiKart with Metal rendering
Native Time Crisis II VR port for Quest 3 and PCVR built on the Namco System 22 decompilation
Unofficial native port of Armored Core: For Answer (Xbox 360)
Native PC port of Geometry Wars: Retro Evolved 2 (Xbox 360) via static recompilation
Static recompilation of God of War: Ghost of Sparta (PSP) into a native PC port
Static recompilation of GoldenEye 007 (Xbox 360) into a native PC port
Mario Kart Wii PAL on PS5 via native static recompilation
Persona 3 Portable port for the New Nintendo 3DS
Native recompilation of Spider-Man 2 (original Xbox)
Static recompilation of Tekken Tag Tournament 2 Wii U Edition (Wii U) into a native PC port
An assortment of iPod Classic games that have been recompiled to run on modern systems
Nintendo 3DS games recompiled for the R36S and other Linux handhelds
Static recompilation of The Legend of Zelda: Echoes of Wisdom (Switch) into a native PC port
Experimental static recompilation of GameCube games into Rust
Browser (WebAssembly) port of LEGO Island (PC)
Perfect Dark Zero [Xbox360] game static recompilation project based on RexGlue-SDK
Unofficial native port of Plants vs. Zombies (PC)
Re-Cherry
Native static recompilation of Resident Evil Gaiden (GBC) for PC
Vandal Hearts native PC port based on a matching decompilation
Static recompilation of Virtua Fighter 3 (Arcade) into a native PC port
Static recompilation of Need for Speed: Carbon (Xbox 360) to native C++
Static recompilation of Project Gotham Racing 2 (Xbox) into a native PC port
Static recompilation of SSX 3 (Xbox) into a native PC port
Unofficial native port of God of War (PS2)
Static recompilation of Super Mario Bros. Wonder (Switch) into a native PC port
Static recompilation of Super Mario All-Stars (SNES) for Mac, Windows and Linux
Native PC version of Dragon Quest IV (DS) via recompilation
Static recompilation of Forza Motorsport 2 (Xbox 360) into a native PC port
Sega Genesis / Mega Drive game static recompiler ecosystem · Part of the R.A.I.D. community
Static recompilation of WWE '12 (Xbox 360) into a native PC port
Unofficial native port of Mario Party 4 (GameCube)
Xbox 360 NHL Legacy recompiled to PC with ReXGlue
Unofficial native port of Super Mario 64 in Scratch (N64)
Static recompilation of Need for Speed III: Hot Pursuit (PC) into a native PC port
Tony Hawk's Project 8 Xbox 360 static recompilation
Unofficial native port of The Legend of Zelda: Majora's Mask (N64)
Wet [Xbox360] game static recompilation project based on RexGlue-SDK
Static recompilation of the Sega 32X game Knuckles' Chaotix into native C++ (Windows/Linux/macOS/Android), with true...
Native PC port of Hard Corps: Uprising (Xbox Live Arcade) via static recompilation, with the TRG launcher
Unofficial native port of Hollow Knight (Mobile)
Sonic CD (Mega-CD) byte-identical disassembly plus static recompilation into a native PC port
Super Smash Bros. Melee port running natively on iOS and iPadOS
Static recompilation of Silent Hill 2 (PS2) into a native PC port
Static recompilation of Wipeout XL (PS1) into a native PC port
Native recompilation project for the PS2 .hack//IMOQ quadrilogy
Toolkit to statically recompile Xbox 360 games to native PC executables
Static recompilation of Mega Man X2 (SNES)
Static recompilation of Rockstar Table Tennis (Xbox 360) into a native PC port
Sega Dreamcast port of the Star Fox 64 decompilation
Kirby 64 Recomp (ok fine i'll use cmake)
Unofficial native port of Metal Gear Solid (PS1)
Unofficial PC recompilation of Mortal Kombat vs. DC Universe
Pokemon Emerald in 3D (in WebAssembly)
Dragon Ball Raging Blast 2 Recompiled
Rebuild of the Touhou 6 decompilation on SDL2 and OpenGL
Yakuza: Dead Souls recompilation effort
Native PC recompilation of Infinite Undiscovery
Native recompilation of Guitar Hero: Warriors of Rock (Xbox 360) for PC
Skate 3 on Android via native recompilation
Static recompilation of The Legend of Zelda (NES) into a native PC port
Static recompilation of The Legend of Zelda: Majora's Mask (N64) into a native PC port
Native PC build of Tomodachi Life: Living the Dream via static recompilation. Bring your own copy — no game files inc...
Automobili Lamborghini (N64) static recompilation
Tool that sets up fan-made PC ports and decompilation builds from your own game files
Xbox 360 static recompilation of Destroy All Humans! Path of the Furon
Unofficial native port of Diablo III (Xbox 360)
Unofficial native port of Sensible World of Soccer 96/97 (Amiga)
Unofficial native port of Armored Core 4 (PS3)
Xbox 360 static recompilation of Halo 3 (Delta)
Recomp of Spider-Man PS1 and Spider-Man 2: Enter Electro to PC.
Recomp of Stunts to TypeScript, playable online.
A native Godot 4 reimplementation of the Gen 1 and 2 Game Boy Color games. Not an emulator, bring your own ROM.
Unofficial native port of Super Mario 64 (N64)
Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue. Bring your own disc image.
Static recompilation of F-Zero to native PC
Unofficial native port of God of War (PS2)
Static recompilation port of Need for Speed Most Wanted (Xbox 360) for iOS
Static recompilation of Star Wars: Shadows of the Empire (N64)
Static recompilation of Super Mario Bros. (NES) into a native PC port
Experimental Syphon Filter 2 static recompilation for Windows
Unofficial native PC port of Buffy the Vampire Slayer: Chaos Bleeds (Xbox); bring your own disc
Unofficial 3DS port of F-Zero X based on its decompilation
Static recompilation of Grand Theft Auto: Vice City Stories (PSP) into a native PC port
Static recompilation of Monster Hunter Freedom Unite (PSP) into a native PC port
Static recompilation of SoulCalibur II HD Online (Xbox 360) into a native PC port
Unofficial native port of The Terminator: SkyNET (DOS)
The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.
WCW vs. nWo: World Tour N64 static recompilation
Native recompilation of Final Fantasy Tactics Advance (GBA) built on the gbarecomp framework
Static recompilation of Grand Theft Auto IV (Xbox 360) into a native PC port
OutRun 2006: Coast 2 Coast decompilation ported to many platforms
Paper Mario (N64) port for macOS, iOS and iPadOS
Static recompilation of Pokémon Emerald (GBA) into a native PC port
Rocket: Robot on Wheels static recompilation
Unofficial native port of Animal Crossing (GameCube)
Wii U static recompilation framework, starting with Breath of the Wild
Unofficial native port of Call of Duty 4: Modern Warfare (PC)
Static recompilation of Gran Turismo 2 (PS1) into a native PC port
Metroid Prime Hunters (DS) recompiled to a native dual-screen Android port
Port of the Magic Sushi game from MediaTek feature-phone OS to SDL and the web
Static recompilation of Shadow of the Colossus (PS2) into a native PC port
Static recompilation of Street Fighter EX Plus Alpha (PS1) into a native PC port
Static recompilation of Strider 2 (PS1) into a native PC port
Static recompilation of AeroGauge for the Nintendo 64
DevilutionX (Diablo) port for iPad with direct touch controls
Static recompilation of Klonoa: Door to Phantomile (PS1) into a native PC port
Static recompilation of Naruto: The Broken Bond (Xbox 360) into a native PC port
Perfect Dark Remaster 2010 [Xbox360] game static recompilation project based on RexGlue-SDK
Unofficial native port of Animal Crossing (GameCube)
This is a recomplimation and modern port of Ecstatica 1 and Ecstatica 2 that runs on modern Windows 10 / 11 systems f...
PS Vita port of Final Fantasy IV (3D remake) via the Android version loader
Static recompilation of Grand Theft Auto: Vice City Stories (PSP) into a native PC port
Unofficial native port of Knightmare (Amiga)
Static recompilation of Mass Effect (Xbox 360) into a native PC port
Need for Speed: Carbon (PC) natively on Apple Silicon Macs via static recompilation
PS Vita port of Tomb Raider I and II Classic (Android) via the Android version loader
Unofficial PC port of GTA V (Xbox 360) through static recompilation
Pilotwings 64 as a native PC game for Windows and Linux: widescreen, 144 Hz+, gamepads. Bring your own ROM, no emulator.
Metal Gear Solid 2 HD (NVIDIA Shield build) statically recompiled from ARM32 to ARM64 Android
Static recompilation of Resident Evil Outbreak for modern Windows
Unofficial native port of Resident Evil 4 (Dreamcast)
SkyRoads (1993) reverse-engineered and ported natively to SDL2
WWF No Mercy N64 static recompilation
Port of the Space Cadet Pinball decompilation to Dreamcast
Runs your own copy of Cyberpunk 2077 for Mac natively on iPhone and iPad
Recomp of Earthbound (SNES) to PC.
Xbox 360 static recompilation of Guitar Hero II
Halo: Combat Evolved running natively on Anbernic RG35XX H handhelds
Native PC port of Parasite Eve (PS1) built on the matching decompilation
Static recompilation of Buck Bumble (N64) into a native port
Unofficial native port of Sensible World of Soccer 96/97 (Amiga)
Static recompilation of Silent Hill 3 (PC) into a native PC port
Static recompilation of TimeSplitters 2 (Xbox) into a native PC port
Static recompilation of TimeSplitters (PS2)
Native PC port of WWE SmackDown vs. Raw 2010 (Xbox 360) via static recompilation
Port of the Space Cadet Pinball decompilation to PlayStation 2
Static recompilation of Burnout 2: Point of Impact (Xbox) into a native PC port
Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 aud...
Static recompilation of Dark Cloud 2 (PS2) into a native PC port
Static recompilation of Metal Slug XX (Xbox 360) into a native PC port
Unofficial native port of Super Mario Bros. (NES)
Unofficial native port of Vagrant Story (PS1)
Static recompilation of Alien Resurrection (PS1) into a native PC port
Static recompilation of Def Jam Vendetta (PS2) into a native PC port
In-progress static recompilation of Forza Horizon 1
Pokémon Red reconstructed in C with SDL2
Portable version of LEGO Racers (1999) built from its decompilation
Unofficial native port of Rayman (Atari Jaguar)
PS Vita port of The Binding of Isaac: Repentance by static recompilation of the PC executable to ARM.
Native Windows recompilation of Shin Megami Tensei NINE (Xbox)
Static recompilation of Sonic Adventure 2: Battle (GameCube) into a native PC port
Unofficial native port of Sonic the Hedgehog (Genesis)
Experimental Castlevania Chronicles (PS1) recompilation
Static recompilation of Dragon Ball Z: Buu's Fury with Adaptive Widescreen · Part of the R.A.I.D. community
Midtown Madness 3 native Windows port via Xbox static recompilation with Direct3D 11
Unofficial native PC port of Crash: Mind Over Mutant (Xbox 360) via recompilation
Native PSP port of Mario Kart 64 built on the n64decomp/mk64 decompilation
Native PC port of Halo: Reach (Xbox 360) via static recompilation with ReXGlue
Native PC port of WWE SmackDown vs. Raw 2008 (Xbox 360) via static recompilation
Static recompilation of Yoshi's Story (N64) into a native PC port
Static recompilation of Championship Manager: Season 01/02 (PC) into a native PC port
Static recompilation of Dragon Age: Origins (Xbox 360) to native PC
Hybrid native Fate/unlimited codes project: PSP static-recompilation/gameplay base with PS2 assets and controls in de...
Native remake of Pinball Fantasies (1994 DOS) for macOS, Linux and Windows
Unofficial native Windows PC port of Call of Duty 3 (Xbox 360) via static recompilation. Bring your own game. EN · RU...
Static recompilation of Prototype (Xbox 360) into a native PC port
Native PC port of R4: Ridge Racer Type 4 (PS1) built with PSXRecomp
In-progress recomp repo for Bean
Betrayal at Krondor: A byte-perfect recompilation of the 1993 classic.
Static Recomp and Remaster of Castlevania 64
Recompilation of Need for Speed: Most Wanted (the 2005 PC Black Edition) built on recomp-kit: macOS, iPad, Linux, Win...
Experimental native recompilation of Super Robot Wars 64 with translations and HD mode
Recomp + enhancement of Starfox (SNES).
Static recompilation of Dragon Ball GT: Final Bout (PS1) for Windows
Port of the F1 Race game from MediaTek feature-phone OS to SDL2 and the web
PS Vita port of Fahrenheit: Indigo Prophecy via the Android version loader
PS Vita port of World of Goo via the Android version loader
Native recompilation of International Superstar Soccer Deluxe (SNES)
Native original Xbox port of Animal Crossing built from the GameCube decompilation
Static recompilation of Pokémon FireRed and Pokémon LeafGreen (GBA) into a native PC port
Static recompilation of Prince of Persia 2 (DOS) into a native PC port
Recomp of Simpsons Wrestling (PS1) to PC.
SOCOM II: U.S. Navy SEALs, statically recompiled for PC with self-hosted online play
Native Android port of the Sonic R PC decompilation with GLES2 renderer
Static recompilation of Soulcalibur IV (Xbox 360) into a native PC port
Static recompilation of StarCraft 64 (N64) into a native PC port
Unofficial native port of Super Mario 64 (N64)
Nintendo DS port of Super Smash Bros. 64 via the BattleShip decompilation
Open-source recomp of Wing Commander II.
Native PC port of WWE SmackDown vs. Raw 2009 (Xbox 360) via static recompilation
Static recompilation of Ace Combat 3 (PS1) into a native PC port
Static recompilation of Gran Turismo 2 (PS1) into a native PC port
Unofficial native port of King's Field II (PS1)
PSXRecomp native PC port of Metal Gear Solid (PS1)
Static recompilation of MOTHER 3 (GBA) to native PC on the gbarecomp framework
Native PC port of NBA JAM: On Fire Edition (Xbox 360) via static recompilation
Static recompilation of Parasite Eve (PS1) into a native PC port
Static recompilation of Project Gotham Racing 4 (Xbox 360) into a native PC port
Static recompilation of Scooby-Doo! Night of 100 Frights (GameCube) into a native PC port
Super Mario Strikers (GameCube) built from its decompilation as a native Meta Quest 3 mixed-reality app
Stunts / 4D Sports Driving (DOS, 1990) recompiled for browser and desktop with HD 3D and widescreen
Unofficial native port of Super Smash Bros. Melee (GameCube)
Launcher, rollback netplay runtime and build tools for the native PC port of Tekken 6 (Xbox 360)
Static recompilation of Twisted Metal 4 (PS1) into a native PC port
Port of the reconstructed DOS game F-15 Strike Eagle II to modern platforms
Decompilation-based native PC runtime for GoldenEye 007
Android port of snesrev/zelda3 (ALttP reimplementation): widescreen, rewind, shaders, MSU-1, save states, controller...
Native PC port of X-Men Destiny via static recompilation
Native PC port of Darkwatch (Xbox) by static recompilation
Dead Space 2 (Xbox 360) running natively on Nintendo Switch
ReXGlue recompilation of Minecraft Xbox 360 Edition running on iOS
Static recompilation of Metroid (NES) into a native PC port
Unofficial Linux port of Nox (2000) from decompiled code
Recompiled native port of Shadow Tower (PS1) with modern PC controls
Static recompilation of Super Mario Galaxy (Wii) into a native PC port
Unofficial native port of Tiny Toon Adventures: Buster Busts Loose! (SNES)
PC port of Digimon World 2 (PS1) built from the matching decompilation
Static recompilation of Metal Gear Solid: The Twin Snakes (GameCube) into a native PC port
Port of the Ocarina of Time decompilation to the Sega Dreamcast
Native PC port of Snowboard Kids (N64) for Windows, Linux and macOS
Static recompilation of Street Fighter EX2 Plus (PS1)
Unofficial native port of Super Mario 64 (N64)
Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-fr...
Unofficial native port of Castlevania (NES)
Static recompilation of Jet Set Radio Future (Xbox) to native macOS — playable into chapter 2 at 60 fps via a Direct3...
Unofficial native Halo: Combat Evolved for Apple Vision Pro. Immersive panorama, controller support, and visual mods....
Static recompilation of Midnight Club: Los Angeles (Xbox 360) using rexGlu SDK
Naruto: Rise of a Ninja (Xbox 360) running natively on Android ARM64 via static recompilation
PS Vita port of Soulcalibur (mobile) via the Android version loader
Super Smash Bros. Ultimate WindowSmash recompilation ported to jailbroken PS4
Unofficial native port of Super Mario Strikers (GameCube)
Native PC port of Vagrant Story built on the rood-reverse decompilation
Native Windows port of SoulCalibur (Dreamcast) by static recompilation with rollback netcode
WCW/nWo Revenge N64 static recompilation
Static recompilation of White Knight Chronicles II (PS3) into a native PC port
Static recompilation of WWE 2K14 (Xbox 360) into a native PC port
Static recompilation of Alien Resurrection (PS1) into a native PC port
Arcade ROMs decompiled to idiomatic JavaScript with LLMs, validated against MAME
Star Fox recompilation and PC port with quality-of-life improvements
Static recompilation of Jet Force Gemini (N64) into a native PC port
Unofficial native port of Life Force (NES)
N64 games built for the Miyoo Mini handheld from community decompilation projects
Static recompilation toolkit for PSP games (Allegrex MIPS to C)
Static recompilation of The Legend of Zelda: The Minish Cap (GBA) into a native PC port
Community native PC recompilation of Twisted Metal (2012, PS3)
ActRaiser (SNES) recompilation project
Static recompilation of Dead or Alive ++ (Arcade) into a native port
Unofficial native port of Commander Keen in Goodbye, Galaxy! (DOS)
Static recompilation of Resident Evil Outbreak (PS2) into a native port
Static recompilation of Shin Megami Tensei IV (3DS) into a native PC port
SkiFree decompiled and ported to SDL2
Static recompilation of Stuntman: Ignition (Xbox 360) into a native PC port
Static recompilation of Tenchu: Stealth Assassins (PS1) into a native PC port
Static recompilation of The Legend of Zelda: The Wind Waker HD (Wii U) into a native PC port
Static recompilation of Vampire Savior: The Lord of Vampire (Arcade) into a native PC port
Static recompilation of Ace Combat 3: Electrosphere (PS1) into a native PC port
Unofficial native port of Animal Crossing (GameCube)
ReXGlue static recompilation of Battlefield: Bad Company (Xbox 360)
Classic DOS demoscene productions recompiled to run natively in the browser
Android port of Donkey Kong 64: Recompiled using RT64 and N64ModernRuntime
Static recompilation of Forza Horizon (Xbox 360) into a native PC port
Static recompilation of Midtown Madness 3 (Xbox) to native Windows x64 with a Direct3D 11 renderer
Static recompilation of Pokémon Ruby and Pokémon Sapphire (GBA) into a native PC port
Playable Windows and Android ARM64 recompilation of Fire Emblem: The Sacred Stones (GBA).
Static recompilation of Sonic the Hedgehog 2 (Genesis) into a native PC port
Unofficial native Space Channel 5 port for Windows, Linux and macOS. Compiler-free downloads, display options, contro...
Unofficial native port of Super Mario Bros. (NES)
Static recompilation of Wario Land: Super Mario Land 3 (Game Boy) into a native PC port
Experimental native PC port of Army of Two (Xbox 360) via ReXGlue static recompilation
Port of the AstroSmash J2ME game to Android
Static recompilation of Def Jam: Fight for NY (Xbox) for Windows
Static recompilation of GoldenEye 007 (N64) into a native PC port
Static recompilation of Guitar Hero III: Legends of Rock (Xbox 360) into a native PC port
Static recompilation of Mega Man Zero (GBA) into a native PC port
Static recompilation of Modern Combat 2: Black Pegasus (Mobile) into a native PC port
Static recompilation of NBA Street V3 (GameCube) into a native PC port
Experimental native PC port of PROTOTYPE and PROTOTYPE 2 from the PS4 bundle
Tool that statically recompiles PS1 game binaries into native C++ executables
Pokemon Platinum and SoulSilver running natively on the PSP
A fully playable (AI assisted) static recompilation of Star Wars: Rogue Squadron on N64 for the PC, Linux & Android
Static recompilation of Sonic 3 & Knuckles (Genesis) into a native PC port
Static recompilation of Super Mario Advance 2: Super Mario World (GBA) into a native PC port
Static recompilation of The Legend of Zelda: Oracle of Ages / Oracle of Seasons (Game Boy Color) into a...
Static recompilation of WarioWare: Twisted! (GBA) into a native PC port
Launcher for the AKI N64 wrestling static recompilations
Native PC port of Body Harvest (N64) built with N64Recomp and RT64
Static recompilation of Burnout 3 (Xbox) into a native PC port
PS Vita port of Final Fantasy IV: The After Years via the Android version loader
Static recompiler that turns PS3 PowerPC executables into native Android (AArch64) apps
PS Vita port of Professor Layton and the Curious Village HD via the Android version loader
🤴🏼 Clean-room reimplementation of Emperor: Rise of the Middle Kingdom in C++20 and SDL3. Built for modern systems, st...
Static recompilation of Skate (Xbox 360) into a native PC port
Static recompilation of Sonic the Hedgehog (Genesis) into a native PC port
Xbox 360 static recompilation of Test Drive Unlimited
Static recompilation of Tomba! 2: The Evil Swine Return (PS1) into a native PC port
Static recompilation of Wii Party (Wii) into a native PC port
Unofficial native port of Zombies Ate My Neighbors (SNES)
Unofficial native port of Apocalypse (PS1)
Static recompilation of Armored Core (PS1) into a native PC port
Static recompilation of Sonic and the Black Knight (Wii) for Windows
Static recompilation of Bloodborne (PS4) into a native PC port
Static recompilation of Bloody Roar Extreme (Xbox) into a native PC port
Unofficial native port of Breath of Fire III (PS1)
Dante's Inferno (Xbox 360) running natively on Nintendo Switch
Native Windows port of Dead or Alive 3 (Xbox) via static recompilation with a hand-written runtime
Static recompilation of Earthworm Jim 2 (PS1) into a native PC port
Static recompilation of Final Fantasy XI (PC) into a native PC port
Static recompilation of Flappy Bird (Mobile) into a native PC port
Native PC port of Gran Turismo 4 built on the decompilation (early planning)
Static recompilation of Halo 3: Mythic (Xbox 360) into a native PC port
Static recompilation of Mario Party 3 (N64) into a native PC port
Static recompilation of Mario's Tennis (Virtual Boy) into a native PC port
Unofficial native PC port of Midnight Club: Los Angeles (Xbox 360) via static recompilation
Native rebuild of Star Fox 2 (SNES) from a 65816 and SuperFX disassembly
Native PSP port of Jet Grind Radio
Star Fox 64 (Starship) port for iPhone and iPad with Metal rendering
Static recompilation of Tekken Tag Tournament 2
Reverse engineering a C64 game with AI and porting it to the web
Banjo-Tooie static recompilation for Windows/Linux
Static recompilation of Black & White (PC) into a native PC port
Static recompilation of Bully: Scholarship Edition (Xbox 360) to native Windows x64 using ReXGlue
Static recompilation of Call of Duty: Future Warfare (Xbox 360) into a native PC port
Static recompilation of Dino Crisis (PS1) into a native PC port
Static recompilation of Dragon Ball Z: Super Saiya Densetsu (SNES) into a native PC port
Static recompilation of Dr. Mario 64 (N64)
Native PC port of Final Fantasy Crystal Chronicles: Echoes of Time (DS) by static recompilation. Bring your own ROM:...
PSXRecomp native Windows port of Final Fantasy Tactics (PS1) with 16:9 option
Static recompilation of the N64 game Glover to native PC
Static recompilation of Guitar Hero II (PS2) into a native PC port
Experimental Windows and Linux recompilation of Hydro Thunder Hurricane (Xbox 360)
Static recompilation of inFAMOUS 2 (PS3) for Linux with a Vulkan renderer
Static recompilation of Killzone: Liberation (PSP) for Windows/Direct3D 12
Unofficial PC port of the Xbox 360 version of GTA IV via static recompilation
Static recompilation of Mario Kart 64 (N64) into a native PC port
Native Windows and Android port of Mario Party 6 built on the GameCube decompilation
🦀 Rust rewrite of Need for Speed: Most Wanted (2005, PC v1.3 / Black Edition) with bevy engine
Unofficial Tekken 6 Xbox 360 to Windows static recompilation
Recomp of the game Stunts. Original and enhanced versions.
Static recompilation of Road Trip (PS2) into a native PC port
Static recompilation of Saints Row (Xbox 360) into a native PC port
SNES hardware layer for static recompilation projects
Cross-platform port of Sonic Advance (GBA)
Native PC port of Toy Story 2: Buzz Lightyear to the Rescue (N64) via static recompilation
Static recompilation of StarCraft: Ghost (Xbox) into a native PC port
Enhanced native SDL3 port of Test Drive (1987, DOS)
WWF WrestleMania 2000 N64 static recompilation
The first-ever native PC port of the original Xbox Dashboard (build 3944) — static recompilation of xboxdash.xbe (x86...
Super Smash Bros. (N64) port for macOS, iOS and iPadOS
Static recompilation of Crash Bandicoot 3: Warped (PS1) into a native PC port
PS Vita port of Death Road to Canada via the Android version loader
Static recompilation of Digimon World 2003 (PS1) into a native PC port
F.E.A.R. (Xbox 360) running natively on Switch with ReXGlue and Vulkan
Static recompilation of Forza Horizon 2 (Xbox 360) into a native PC port
Native PC port of Super Smash Bros. Melee with rollback netplay and mod support
Native PC port of God Hand (PS2) via static recompilation
Static recompilation of GoldenEye 007 (N64) into a native PC port
Static recompilation of the SGI IDO compiler used to build N64 decompilations
Static recompilation of Legend of Legaia (PS1) into a native PC port
Unofficial native port of Manic Miner (ZX Spectrum)
Unofficial native port of Marble Blast Gold (PC)
Static recompilation of Medal of Honor (PS1)
Unofficial native port of Prehistorik 2 (DOS)
Native SFML port of Sega Genesis Scooby-Doo Mystery from reverse-engineered 68000 code
Super Mario 64 movement and collision code on the GBA, bit-exact with the original
Static recompilation of Sonic Generations (Xbox 360) into a native PC port
Static recompilation of Super Mario Odyssey (Switch) into a native PC port
Unofficial Windows version of WWE SmackDown vs. Raw 2011 (Xbox 360), recompiled with ReXGlue. Bring your own disc image.
Static recompilation of The Simpsons Game (Xbox 360) into a native PC port
Static recompilation of War of the Monsters (PS2) into a native PC port
Banjo-Kazooie on iPhone and iPad via BanjoRecomp with Metal rendering
Static recompilation of Breath of Fire III (PS1) into a native PC port
Static recompilation of Burnout CRASH! (Xbox 360) into a native PC port
Static recompilation of Crash Twinsanity (PS2) into a native PC port
Static recompilation of Dead or Alive Extreme 2 (Xbox 360) into a native PC port
Static recompilation of Die Hard Trilogy (PS1) into a native PC port
Static recompilation of Dino Crisis 2 (PS1) into a native PC port
PC port of Dead or Alive 2 Ultimate (Xbox), in progress
Static recompilation of Dragon Ball Z: The Legacy of Goku II (GBA) into a native PC port
Static recompilation of flOw (PS3) into a native PC port
RexGlue static recompilation of GoldenEye 007: Reloaded (Xbox 360)
Static recompilation of WWE SmackDown! Here Comes the Pain (PS2) for PC
Static recompilation of Mystical Ninja Starring Goemon (N64) into a native PC port
Port of the rawgl Another World engine to the PlayStation
Static recompilation of Sega Superstars Tennis (Xbox 360) into a native PC port
Static recompilation of Shadow of the Colossus (PS3) into a native PC port
Xbox 360 static recompilation of Sonic '06 Demo
Static recompilation of Sonic Advance (GBA) into a native PC port
Static recompilation of Sonic Adventure 2: Battle (GameCube) into a native PC port
Nintendo 3DS dual-screen port of Star Fox / Starwing (SNES)
Unofficial native port of Super Dodge Ball (NES)
Static recompilation of Super Mario Advance 4: Super Mario Bros. 3 (GBA) into a native PC port
Open-source recomp of Test Drive (1987).
Unofficial native port of The Legend of Zelda: A Link to the Past (SNES)
Static recompilation of The Legend of Zelda: The Wind Waker (GameCube) into a native PC port
Unofficial native port of The Legend of Zelda: Twilight Princess (GameCube)
Static recompilation of The Urbz: Sims in the City (Xbox) into a native PC port
Static recompilation of Thrill Drive 2 (Arcade) into a native PC port
Static recompilation of Viva Piñata (Xbox 360) into a native PC port
Recomp of the PS1 game X-Men Mutant Academy 2.
Static recompilation of Yoshi's Island: Super Mario Advance 3 (GBA) into a native PC port
Unofficial native port of BattleTanx: Global Assault (N64)
Static recompilation of Call of Duty 1.5 (PC) for Android
Unofficial native port of Crash Team Racing (PS1)
A recompilation of Castlevania for the N64.
Static recompilation of Digimon World 3 (PS1) into a native PC port
Static recompilation of Genma Onimusha (Xbox) into a native PC port
PS Vita port of Into the Breach
Static recompilation of Midnight Club: Los Angeles (Xbox 360) into a native PC port
Static recompilation runtime for SNK Neo Geo MVS/AES games
Template for porting NES games to the SNES
Experimental native Colin McRae Rally 2.0 VR port for Meta Quest 3 and PCVR
Native PC port of Ratchet & Clank (PS2) based on ReRAC, with an ISO installer
Static recompilation of Scooby-Doo! Unmasked (GameCube) into a native PC port
Decompilation and PC port of the Windows Phone version of Sonic CD
ReXGlue recompilation of Spider-Man 3 (Xbox 360) for Windows x64
Native Windows port of Star Wars Battlefront: Renegade Squadron (PSP) via static recompilation
Static recompilation of Super Mario Land 2: 6 Golden Coins (Game Boy) into a native PC port
Unofficial native port of Super Smash Bros. (N64)
Enhanced native SDL3 port of Test Drive II: The Duel (1989, DOS)
Native PC port of The 3rd Birthday (PSP) via static recompilation
Halo: Combat Evolved decompilation rebuilt for the original Xbox, playing online with PC builds
Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) for Windows
PS Vita port of Alisa: Developer's Cut
Static recompilation of Battle Arena Toshinden (PS1) into a native PC port
Static recompilation of Conan (Xbox 360) into a native PC port
Static recompilation of Dance Dance Revolution 1st Mix (PS1) into a native PC port
This is a PC Recomp of the SNES Version of Doom using SNESrecomp.
Static recompilation of Final Fantasy VIII (PS1) into a native PC port
Fan-made unofficial PC port of Gauntlet: Dark Legacy
PS Vita port of Beat Hazard 2
Static recompilation of Star Wars: Knights of the Old Republic (PC) to native C
Static recompilation of Metal Gear Solid (PS1) into a native PC port
Static recompilation of Monster Hunter 3 Ultimate (Wii U) for Windows and Linux
Static recompilation of Nightmare Creatures II (PS1) into a native PC port
Static recompilation of Pokémon Mystery Dungeon: Red Rescue Team (GBA) into a native PC port
Skate 3 running natively on ARM64 without emulation
PS Vita port of Super Monkey Ball 2: Sakura Edition via the Android version loader
Unofficial native port of Sonic CD (PC)
Static recompilation of Streets of Rage (Genesis) into a native PC port
Static recompilation of Super Mario Bros. (NES) into a native PC port
Static recompilation of The Sims 2 (Xbox) into a native PC port
Native PC port of The Last of Us (PS4)
Static recompilation of Turok: Rage Wars (N64) into a native PC port
Launcher for the Android port of Unreal Tournament 99 on PS Vita
Static recompilation of VagrantStory (PS1) into a native PC port
Static recompilation of X-Men Legends (Xbox) into a native PC port
Static recompilation of Ace Combat 6: Fires of Liberation (Xbox 360) into a native PC port
Static recompilation of Blinx 2: Masters of Time and Space (Xbox) into a native PC port
Static recompilation of Breakdown (Xbox) into a native PC port
Static recompilation of Dr. Mario (NES) into a native PC port
Static recompilation of Duck Hunt (NES) into a native PC port
Static recompilation of Exit / Exit 2 (Xbox 360) into a native PC port
Static recompilation of Faxanadu (NES) into a native PC port
Static recompilation of Final Fantasy IX (PS1) into a native PC port
Experimental native Windows runtime for Gravity Rush Remastered and Gravity Rush 2 (PS4)
Static recompilation of Hybrid Heaven (N64) into a native PC port
Static recompilation of Hybrid Heaven (N64) into a native PC port
Static recompilation of Import Tuner Challenge (Xbox 360) into a native PC port
Static recompilation of Kirby's Dream Land (Game Boy) into a native PC port
Static recompilation of Rayman Legends (Xbox 360) into a native port
Static recompilation of Mabecs International Superstar Soccer 2000 (N64) into a native PC port
Midnight Club: Los Angeles on iPhone and iPad — ARM64 static recompilation, native Metal, and an experimental 60 FPS...
Static recompilation of MediEvil II (PS1) into a native PC port
Unofficial native PC port of Muscle March (WiiWare) via static recompilation: macOS, Linux, Steam Deck, Windows. Requ...
Recompilation of Pac-Man Championship Edition (Xbox 360) for PC and Steam Deck
Static recompilation of Quest 64 (N64) into a native PC port
PS Vita port of RollerCoaster Tycoon Classic via the Android version loader
Static recompilation of Resident Evil 3: Nemesis (PS1) into a native PC port
Unofficial native port of Scooby-Doo! Mystery Mayhem (PS2)
Static recompilation of SEGA Rally Championship 96 (Arcade) into a native PC port
Decompilation and PC port of Sonic 4 Episode 1 for Windows Phone 7
Linux-first native recompilation of SSX Tricky for the original Xbox
Static recompilation of Super Mario 64 DS (DS) into a native PC port
Recomp of Test Drive III: The Passion.
Unofficial native port of Tetris (Game Boy)
Static recompilation of Twisted Metal (PS3) into a native PC port
Static recompilation of Wipeout Pure (PSP) into a native PC port
Unofficial native port of Animal Forest (N64)
Static recompilation of Bomberman Fantasy Race (PS1) into a native PC port
Breath of the Wild (Wii U 1.5.0) statically recompiled to native macOS/Metal
Call of Duty 3 (Xbox 360) recompiled to native x86-64 for Windows
Static recompilation of Dead Space 2 (Xbox 360) into a native PC port
Unofficial native port of Defender (Arcade)
Unofficial native port of Double Dragon (Arcade)
Static recompilation of Gears of War (Xbox 360) into a native PC port
Static recompilation of God of War: Chains of Olympus (PSP) into a native PC port
Static recompilation of GoldenEye 007 (XBLA remaster) (Xbox 360) into a native PC port
Native PC port of God of War II (PS2) via PS2Recomp
Static recompilation of Grand Theft Auto / GTA: London (PC) into a native PC port
Static recompilation of inFAMOUS 2 (PS3) to native macOS with ps3recomp
Unofficial native Windows port of LEGO Dimensions (PS4)
Static recompilation of MediEvil (PS1) into a native PC port
Static recompilation of Mega Man X3 (SNES) into a native PC port
Android ARM64 port of Need for Speed III: Hot Pursuit based on nfs-recompiled
Static recompilation of Pac-Man (NES) into a native PC port
Real Steel (Xbox 360) recompiled to native code for Windows, Linux and Android
Static recompilation of Shadow of the Colossus (PS2) into a native PC port
Android ELF (.so) loader for running Android games on the PS Vita
Enhanced native SDL3 port of Street Rod (1989, DOS)
Unofficial native port of Super Mario 64 (N64)
Unofficial native port of Super Metroid (SNES)
Static recompilation of Tetrisphere (N64) into a native PC port
Static recompilation of Trials HD (Xbox 360)
Static recompilation of Vigilante 8 / Vigilante 8: 2nd Offense (PS1) into a native PC port
Static recompilation of Vigilante 8 Arcade (Xbox 360) into a native PC port
Static recompilation of WWE 2K16 for PC
Static recompilation of Alundra (PS1) into a native PC port
HLE compatibility layer for porting Android games to PC
Static recompilation of Backstab HD (Mobile) into a native PC port
Unofficial native port of Balloon Fight (NES)
Donkey Kong 64 recompilation running natively on iOS and iPadOS
Static recompilation of BattleTanx: Global Assault (N64) into a native PC port
Static recompilation of Blast Corps (N64) into a native PC port
Burnout Dominator (PS2) recompiled into a native PC game
Static recompilation of Dragon Ball Z: Budokai Tenkaichi 2 (PS2) into a native PC port
ReXGlue static recompilation of Dragon Ball Z: Burst Limit (Xbox 360) for Android
Unofficial native port of Duke Nukem: Zero Hour (N64)
Experimental native Switch port of Fallout: New Vegas from the Xbox 360 version
Golden Sun (GBA) recompiled as a native Android port
Library that simplifies running N64 software on PC
Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. N...
Experimental native port of Dark Souls Remastered (Switch) to macOS and iOS
Static recompilation of Marvel Nemesis: Rise of the Imperfects (Xbox) into a native PC port
Static recompilation of New Super Mario Bros. Wii (Wii) into a native PC port
Static recompilation of Point Blank (PS1) into a native PC port
Native Nintendo 3DS port of Pokémon Platinum built from the pret decompilation
Static recompilation of Pokémon Snap (N64) into a native PC port
Static recompilation of Star Wars Episode I: Racer (N64) to native PC
Unofficial static recompilation of Rayman Origins (Xbox 360) for Switch via XenonRecomp
Banjo-Kazooie: Nuts & Bolts (Xbox 360) recompilation with ReXGlue, with Linux fixes
PC port of Ridge Racer (PS1) derived from the byte-matched rr-decomp
Static recompilation of San Francisco Rush 2049 (N64) into a native PC port
Static recompilation of Skate 3 (Xbox 360) into a native PC port
Native Android port of Super Mario Sunshine (GameCube) with touch controls
Super Smash Bros. port to the original Xbox from the N64 decompilation
Static recompilation of Super Bomberman (SNES) into a native PC port
Static recompilation of Super Mario Bros. 35 (Switch) into a native PC port
Static recompilation of Super Mario Kart (SNES) into a native PC port
Static recompilation of Super Mario RPG: Legend of the Seven Stars (SNES) into a native PC port
Static recompilation of Tekken 3 (PS1) into a native PC port
Static recompilation of Tekken: Dark Resurrection (PSP) into a native PC port
Static recompilation of Tokyo Jungle (PS3) into a native PC port
Nintendo Switch port and loader for Unreal (1998) and Unreal Gold
Unreal Tournament 99 hosted natively on iPhone and iPad with Metal rendering
PS Vita port of Valiant Hearts: The Great War via the Android version loader
A static recompilation of Resident Evil CODE:Veronica developed with RexGlue.
Unofficial native port of Xevious (Arcade)
3 on 3 NHL Arcade Xbox 360 static recompilation
ReXGlue PC recompilation of Army of Two: The 40th Day (Xbox 360)
Static recompilation of Astral Chain (Switch) into a native PC port
Diddy Kong Racing recompilation for macOS, iOS and iPadOS
Static recompilation of Blue Dragon (Xbox 360) into a native PC port
Call of Duty: Black Ops II (Xbox 360) recompiled to native PC
Native PC versions of the Yo-kai Watch 3DS games by static recompilation
Def Jam: Fight for NY (Xbox) statically recompiled for Switch and Linux
Dinosaur Planet recompilation for macOS, iOS and iPadOS
Static recompilation of Dragon Ball Z: The Legacy of Goku with Adaptive Widescreen · Part of the R.A.I.D. community
Native PC port of Hogs of War (PS1) via static recompilation
A static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64.
Recomp of Earthsiege 2 by Dynamix.
Unofficial native port of Paper Mario (N64)
Work toward a native PC port of The Last Story (Wii) by recompiling its executable
Native PC ports of Pokémon games via static recompilation
Static recompilation of Puyo Puyo BOX (PS1) into a native PC port
Tool to statically recompile SNES games into native executables
Unofficial native port of The Dishwasher: Dead Samurai (Xbox 360)
Static recompilation of The Simpsons Arcade Game (PS3) into a native PC port
PS Vita port of Thimbleweed Park via the Android version loader
Recomp of Titanic Adventure Out of Time to Godot.
Static recompilation of ToyStory2 (PS1) into a native PC port
Native PC recompilation of WWE 2K14 (Xbox 360)
Static recompilation of Alone in the Dark: The New Nightmare (PS1) into a native PC port
Recomp + enhancement of Betrayal At Krondor by Dynamix.
Static recompilation toolchain that turns CHIP-8 ROMs into native executables
Static recompilation framework for Dreamcast and NAOMI games (SH-4 to C)
Native F-Zero X source port via G-Diffuser for Apple Silicon Macs, iPhone and iPad
Static recompilation toolkit for Game Boy Advance ROMs
Static recompilation of Jet Moto 2 (PS1) into a native PC port
PS Vita port of Professor Layton and Pandora's Box HD via the Android version loader
Static recompilation of Marvel vs. Capcom: Clash of Super Heroes (PS1) into a native PC port
Static recompilation of Mega Man Legends (PS1) into a native PC port
Minecraft: Xbox 360 Edition recompiled to native PC
Static recompilation of Pokémon Red and Blue (Game Boy) into a native PC port
Super Mario 64 for PS5 homebrew, built from Ghostship (libultraship)
Recompilation of Phantasy Star Portable 2 Infinity (PSP)
Static recompilation of Shantae (Game Boy Color) into a native PC port
Static recompiler for Sega Master System and Game Gear games
Native Mac/Windows build of Konami's Snatcher (Sega CD) from reverse engineering
Static recompilation of South Park: Let's Go Tower Defense Play! (Xbox 360 XBLA)
Static recompilation of Star wars - Episode I - Jedi Power Battles (PS1) into a native PC port
PS Vita port of Swordigo via the Android version loader
Groundwork for a native Android port of The Simpsons Game via static recompilation
Native Windows port of The Simpsons Game (Xbox 360) via PowerPC-to-C++ recompilation
Static recompilation of Command & Conquer: Tiberian Sun and Firestorm
Tomodachi Life: Living the Dream running natively on Apple Silicon Macs and iPads
Virtual Pro Wrestling 64 static recompilation
Native PC port of Wild 9 (PS1) via static recompilation
Unofficial native PC port of WWE 2K14 (Xbox 360) by static recompilation
Static recompilation of Yoshi's Cookie (NES) into a native PC port
Static recompilation of Yoshi (NES)
PS Vita port of After Burner Climax via the Android version loader
Native macOS port of Ben 10 Omniverse (PS3) by static recompilation
Native Burnout Revenge (Xbox 360) port for Apple silicon Macs by static recompilation
Portable continuation of the Caesar II source reconstruction
Recompilation of Call of Duty 3 multiplayer (Xbox 360) with ReXGlue
Recompilation of Cars Race-O-Rama (Xbox 360) with ReXGlue
Static recompilation setup for Colin McRae Rally 2.0 (PS1)
Static recompilation of Disruptor (PS1)
Static recompilation tool for Dreamcast games
Static recompilation of Dreams to Reality (Cryo, 1997) to C for modern PCs
Far Cry 3 (Xbox 360) statically recompiled with ReXGlue for Nintendo Switch
Forza Horizon 2 (Xbox 360) static recompilation for Android arm64
RexGlue static recompilation of Fuse (Xbox 360)
Super Mario Galaxy in VR on Steam Frame, built on the Petari decompilation
Static recompilation of God of War II HD (PS3) to Windows
Konami BEMANI arcade games (Firebeat, DJ Main) recompiled as native Linux and Windows programs
LEGO The Hobbit recompiled to run natively on Apple Silicon Macs
Static recompilation of Harry Potter and the Chamber of Secrets (GameCube)
PS Vita port of Professor Layton and the Lost Future HD via the Android version loader
Static recompilation of The Legend of Zelda: Link's Awakening DX (GBC) to native code
Static recompilation of Lord of the Rings; The Third Age (Xbox) into a native PC port
Static recompilation of Lufia II (SNES)
Native macOS port of Super Mario Galaxy built on the Petari decompilation
Mario Kart 64 port to the original Xbox from the N64 decompilation
Need for Speed Carbon (Xbox 360) statically recompiled for Nintendo Switch
Turok: Rage Wars recompilation and modern PC port
Static recompilation of Pokémon Yellow (Game Boy)
Burnout 3: Takedown on PS5 homebrew, ported from the Takedawn static recompilation
Native PC port of Spyro the Dragon (PS1) built on a static-recompilation framework
Unofficial Windows port of Plants vs. Zombies (Xbox 360), statically recompiled with ReXGlue
Static recompilation of Rampage Through Time (PS1) into a native PC port
Static recompilation of Rings of Power for Linux and Windows with widescreen and smooth scrolling
Static recompilation of Rumble Roses XX (Xbox 360) into a native PC port
Native Windows static recompilation of Shining Force III Scenario 1 (Saturn)
Static recompilation of The Simpsons Arcade (Xbox 360 XBLA) to native Windows
Experimental reassembler that rebuilds SNES games from execution traces
Static recompilation of Sonic the Hedgehog (Master System)
Static recompilation of South Park: Tenorman's Revenge (Xbox 360 XBLA) for Windows and Linux
Native Windows port of Star Wars: The Clone Wars (Xbox) via static recompilation
Recomp of Street Rod.
Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data...
ReXGlue static recompilation of Superman Returns (Xbox 360) for PC
Recompilation of TDU
Static recompilation of Top Gear (SNES) for Windows 10 and 11. ROM not included.
Twisted Metal 1-4 (PS1) recompiled for PC using psxrecomp
Static recompilation of Virtual Pro Wrestling 2: Ōdō Keishō (N64) into a native PC port
Native port of WHITE ALBUM 2 for iPhone, iPad, Vision Pro, Apple TV and Mac
Static recompilation setup for Wipeout XL (PS1)
Experimental Xbox 360 ahead-of-time recompilation framework and native runtime
Static recompilation setup for Ace Combat 3: Electrosphere (PS1, Japan)
Complete static recompilation of Aerobiz Supersonic for the Sega Genesis
Dreamcast port of Animal Crossing (GameCube) built on the ACreTeam decompilation
Nintendo 64 port of the Another World bytecode interpreter
Static recompilation of Black (Xbox) to native macOS on Apple Silicon
Static recompilation of Bomberman Party Edition (PS1) into a native PC port
Static recompilation of Bomberman World (PS1) into a native PC port
Static recompilation of Burnout (Xbox) into a native PC port
Static recompilation of Bushido Blade 2 (PS1)
Static recompiler for Philips CD-i games
Deep Sea: The Wind Waker at 60 fps. A free, open-source native Windows port you build from your own disc.
Static recompilation setup for Destruction Derby 2 (PS1)
Port of the NES Donkey Kong to the SNES built from a disassembly
Experimental static recompilation of Devil May Cry (PS2) via PS2Recomp
Static recompilation of Doraemon: Nobita to Mittsu no Seireiseki (N64) into a native PC port
psxrecomp static recompilation of Driver (PS1) packaged as a native PC port
PS Vita port of Final Fantasy Dimensions via the Android version loader
Static recompilation toolkit for GameCube games
Toolkit to statically recompile Sega Genesis / Mega Drive (68000) games to native code
Runs GoldenEye 007 (Xbox 360 XBLA) natively on Windows through static recompilation
The Hobbit (ZX Spectrum, 1982) ported to C routine by routine
Native PC build of Hydro Thunder Hurricane (Xbox 360)
Ice Rage running natively on Linux ARM handhelds through an Android ELF loader
Native iPad, iPhone and Mac port of Jak and Daxter built on OpenGOAL
Static recompilation of Jungle Strike (SNES) into a native PC port
Static recompilation setup for Koudelka (PS1)
Static recompilation of Mega Man Legends 2 (PS1)
Native recompilation of Mortal Kombat: Shaolin Monks (NTSC)
Recompilation of Need for Speed: Most Wanted (2005 PC) for Android and Linux
Native Apple Silicon port of Populous: The Beginning via static recompilation
Switch homebrew port of oracles-decomp, the C reimplementation of the Zelda Oracle games
Recompilation of Max Payne (Xbox)
Native macOS port of Peggle 2 (Xbox 360) via static recompilation
Getting HeartGold/SoulSilver out of the DS
Static recompilation of Pokémon Puzzle League (N64)
Recompilation of a Halo: Reach (Xbox 360) debug build
SNES port of the NES game Rygar
Silent Hill 4: The Room (PC) statically recompiled to run natively on Switch
Static recompilation of Shadow the Hedgehog (PS2) into a native PC port
PS Vita port of Castlevania: Symphony of the Night (Android) via the Android version loader
Star Fox 64 port to the original Xbox from the N64 decompilation
Static recompilation of Suikoden II (PS1) into a native PC port
Static recompilation of Super Smash Bros. (N64) for Windows, Linux and macOS
Recompilation of Tony Hawk's Project 8 (Xbox 360)
Twilight Princess HD (Wii U) statically recompiled for Apple Silicon macOS
Unofficial native PC port of the Wii version of Sonic Unleashed via static recompilation
Experimental native Nintendo Switch port of WiiCompiled, with GX capture/replay and GPU diagnostics. Recognizable gam...
C and WebAssembly port of Zeliard (DOS) based on its disassembly
Xbox 360 James Bond games statically recompiled for Windows with ReXGlue
Majora's Mask (2 Ship 2 Harkinian) native port for jailbroken PS4
Static recompilation setup for Armored Core (PS1)
Native Nintendo Switch port of Bakugan Battle Brawlers
Static recompilation of Banjo-Tooie (Xbox 360) into a native PC port
Native PC port of Beetle Adventure Racing (N64) via N64Recomp and RT64
Static recompilation of Colony Wars: Red Sun (PS1)
Static recompilation of Crazy Taxi from the Dreamcast SH-4 binary to native PC
Static recompilation of Crimson Skies (PC, 2000) to native modern Windows
PS Vita port of DARIUSBURST SP via the Android version loader
Recompilation of Dragon Ball Z: Budokai HD (Xbox 360) with ReXGlue
Static recompilation of Destruction Derby Raw (PS1)
Static recompilation of Diddy Kong Racing (N64) for Windows using N64Recomp
Native Windows and Linux port of Namco's Dig Dug arcade game (bring your own ROMs)
Static recompilation of Future Cop: L.A.P.D. (PS1)
Experimental native Windows port of Haze (PS3) using ps3recomp
Static recompilation setup for In Cold Blood (PS1)
Static recompilation of Jersey Devil (PS1) with psxrecomp
Static recompilation of Jump Ultimate Stars (Nintendo DS)
Android and iOS port of Mega Man 64 Recompiled with touch controls
Static recompilation of Metal Slug X (PS1) into a native PC port
Static recompilation of Medal of Honor: Frontline (GameCube)
Static recompilation of Monster Truck Madness 1 and 2 (PC) to native modern Windows
Static recompilation of Outpost Kaloki X (Xbox 360) into a native PC port
Pokémon Emerald on PlayStation 2, a port of the pret decompilation
Eternal Darkness on PS5 homebrew, built from Eternal Darkness Recomp
Native Windows ports of Rampage: World Tour and Rampage 2 (N64) via static recompilation
Static recompilation of Sexy Parodius (PS1) into a native PC port
Playstation 2 Static Recompiler Silent Hill Origins & GTA Vice City Stories
Native PC port of Super Smash Bros. Melee based on the decompilation
Super Bomberman 5 (SNES) Windows prototype using SNESRecomp
Static recompilation of Bullfrog's Theme Park (DOS) to native Windows with pcrecomp
Tribes 2 on iPad, iPhone and Mac, with the x86 game code translated ahead of time to ARM
Native Wave Race 64 port via static recompilation, no game assets included
Xbox Series / UWP port of WiiCompiled - a Mario Kart Wii static recompilation with a Dawn/D3D12 renderer
Recomp of Dynamix' Aces of the Pacific.
Static recompilation of Neon Genesis Evangelion (N64) into a native Windows program
Static recompilation of Apocalypse (PS1) into a native PC port
ReXGlue static recompilation of Army of Two: The 40th Day (Xbox 360)
PC-assisted PS2 static recompilation research targeting the PS Vita
Static recompilation of the 2010 Xbox 360 Avatar Editor for PC
Static recompilation of Beetle Adventure Racing (N64)
Clean-room reconstruction of Caesar II.
SNES port of the NES game Castlevania II: Simon's Quest
Browser port of Daytona USA based on daytona-arcade-recomp, using WebAssembly and WebGPU
Static recompilation of Dragon Ball Z: Budokai HD (PS3) to native Windows
Static recompilation of Densha de Go! Final (PS2)
Donkey Kong 64 (N64) static recompilation for Nintendo Switch with GLideN64
Sonic the Fighters (XBLA) recompiled on ReXGlue with path tracing
Native 64-bit Windows static recompilation of Forza Motorsport 4 (Xbox 360)
Experimental C++ reconstruction and recompilation of Five Nights at Freddy's 1-4
Static recompilation setup for Ghost in the Shell (PS1)
Static recompilation of Gran Turismo 5 Prologue (PS3) to native x86-64 with ps3recomp
Static recompilation of Gundam SEED: Battle Assault (GBA) into a native PC port
Work-in-progress PC port of Harvest Moon 64 via recompilation
Static recompilation of Harvest Moon 64 (N64)
Native PC build of Hell Night (PS1) via PSXRecomp static recompilation
Static recompilation of Jet Force Gemini (N64)
Native recompilation of Jumping Flash! 1, 2 and Robbit Mon Dieu (PS1)
Left 4 Dead (Xbox 360) static recompilation runtime for PC with XenonRecomp
Recompilation of Mario Kart: Double Dash (GameCube)
Native Windows port of Metal Slug X (Neo Geo) by static 68000 recompilation
Native recompilation of MLB Power Pros 2008 (Wii) on Wiicompiled
Amiga port of the Moon Patrol arcade game, transcoded from the original code
Recompilation of Geometry Wars: Retro Evolved 2 (Xbox 360)
Static recompilation of Brave Fencer Musashi (PS1)
Android port of Naughty Bear (Xbox 360) via ReXGlue static recompilation
Super Mario 64 on the NumWorks calculator from the n64decomp decompilation
Static recompilation of Ocarina of Time into a native Windows executable
Static recompilation of PaRappaTheRapper (PS1) into a native PC port
Desktop app and pipeline that turns an Xbox 360 game container into a recompiled PC build
Static recompilation of Sonic Rush (DS) with an ndsrecomp ARM/Thumb-to-C pipeline
Static recompilation of Samurai Shodown: Warriors Rage (PS1) into a native PC port
Static recompilation of SD Gundam Dimension War (Virtual Boy)
Native PC port of Sin and Punishment (N64) via N64Recomp and RT64
Native VR port of EA's Skate 3
Unofficial native port of The Legend of Zelda: Skyward Sword (Wii)
PC and Android recompilation of Sonic Generations (Xbox 360) with XenonRecomp
ReXGlue-based build of the Xbox Live Arcade Sonic the Fighters for PC
Static recompilation of Sonic Blast (Game Gear)
Static recompilation of Spider-Man 2: Enter Electro (PS1)
Open-source PS2 recompilation research checkpoint for Spider-Man 2 (USA), no rom included.
Unofficial native PC port of SSX Tricky (Xbox), statically recompiled with xboxrecomp
Static recompilation of Star Wars: Masters of Teräs Käsi (PS1) into a native PC port
Static recompilation of Suikoden (PS1) into a native PC port
Super Mario Sunshine decomp-based PC port as Nintendo Switch homebrew (GameCube)
Open-source recomp of Test Drive II: The Duel.
Static recompilation of The Bigs 2 (Xbox 360) into a native PC port
Static recompilation setup for Tony Hawk's Pro Skater (PS1)
Static recompiler for Virtual Boy games
Static recompilation of Wipeout 3 Special Edition (PS1) with PSXrecomp
Static recompilation of Wreckless: The Yakuza Missions (Xbox)
Static recompilation setup for Xena: Warrior Princess (PS1)
A static recompilation of Star Wars: X-Wing Alliance (1999) by Totally Games / LucasArts, targeting modern Windows wi...
Fable II (Xbox 360) recompilation project
Static recompilation of Alley Cat (DOS) into a native PC port
Animaniacs: The Great Edgar Hunt — GameCube Static Recompilation
Static recompilation of Bubble Bobble (NES) for Windows
Recompilation of Captain America: Super Soldier (Xbox 360) with ReXGlue
Static recompilation of Comix Zone (Xbox 360 XBLA) to native PC
Native source port of Cosmo's Cosmic Adventure (Apogee, 1992)
Unofficial native Android port of Dead or Alive 3 (Xbox)
Static recompilation of Extreme-G (N64, 1998) to native PC
Static recompilation of Guitar Hero II (Xbox 360) to native Windows
Static recompilation of Half-Life 2 (Xbox, 2005) to native Windows
Static recompilation of Hotel Mario (Philips CD-i)
Experimental Imabikisou PS3-to-PC recompilation using ps3recomp
Native macOS port of JoJo's Bizarre Adventure: Heritage for the Future (PS1)
Enhanced native PC port of King's Field based on reverse engineering
PC port of Kirby 64: The Crystal Shards built on the decompilation
WWF SmackDown! 2 PlayStation static recompilation
Recompilation and preservation project for Army of Two: The 40th Day (Xbox 360)
SDL3 backend for a portable-C reconstruction of the 1994 DOS game LineWars II
Static recompilation of Luigi's Mansion (GameCube) to native PC
All seven Commander Keen games in one native app for Windows and Android
Minigore 2: Zombies running natively on Linux ARM handhelds through an Android ELF loader
AI-assisted static recompilation of Persona 3 FES (PS2, USA)
Static recompilation of the original Pac-Man arcade game for Windows, Linux and Mac
Work toward a native PC port of Virtual Hydlide (Saturn) with its programs recompiled to C++
ReXGlue static recompilation of Peggle (Xbox 360 XBLA)
Generation I Pokémon (Red/Blue/Yellow) statically recompiled to native C — no emulator at runtime. Plus a headless bu...
Native PC and Mac port of Pokémon Black 2 and White 2 built from the decompilation
Native port of the 1993 Macintosh Prince of Persia 2 for macOS, Linux and handhelds
SNES port of the NES game Kid Icarus
Recompilation of Tony Hawk's Proving Ground (Xbox 360)
Experimental tool to recompile PS2 games to run natively on PC
Static recompilation of Rockman Dash (Mega Man Legends, PS1)
Static recompilation of Street Fighter II from the CPS1 arcade board to native PC
Static recompilation of San Francisco Rush: Extreme Racing (N64) for PC
Static recompilation of SimCity (SNES) for Windows
Unfinished New 3DS port of Super Mario Galaxy based on the Petari decompilation
Native static recompilation PC port of Tekken 3 (PS1)
Transcode of the Atari Tetris arcade game to 68000 for the Amiga
Static recompilation of The Lion King (SNES) with snesrecomp
Recompilation project for Viva Piñata (Xbox 360)
Native PSP port of Woody Woodpecker: Escape from Buzz Buzzard Park
Standalone Meta Quest 3 port of the WWF No Mercy N64 recompilation (N64)
Recomp of the DOS game CyberMage.
Native PC port of Digimon World 2003 (PS1) built from the dw3_decomp code
Native Nintendo 3DS port of GoldenEye 007 based on the N64 decompilation
Native Windows 11 port of LEGOLAND (1999) built from its matching decompilation
MarioGolf64
Native Android port of the Perfect Dark decompilation (N64)
Linux port of The New Tetris (N64) based on its decompilation
PC port of Vigilante 8 (PS1) built from a decompilation
Recomp of MicroProse F-19.
Open-source recomp of the game Gunboat.
Recomp of the Silmarils game Metal Mutant to Javascript.
PC port of Overboard! / Shipwreckers! (PS1) built from a decompilation
PC port of Pandemonium 2 (PS1) built from a decompilation
PC port of Syphon Filter (PS1) built from a decompilation
PC port of Agent Armstrong (PS1) built from a decompilation
Native PC port of Crash Bandicoot (PS1) built on the matching decompilation
Decompilation and native port of Need for Speed: Most Wanted (2005, PS2)
Static recompilation of SSX on Tour (GameCube) into a native PC port
PC port of Twisted Metal 3 (PS1) built from a decompilation
Port of Sid Meier's Colonization (Windows 3.1) built from a byte-accurate decompilation
PC port of Ace Combat 3: Electrosphere (PS1) built from a decompilation
Recomp of Airborn Ranger by MicroProse.
PC port of Apocalypse (PS1) built from a decompilation
Native GameCube port of Diddy Kong Racing built on the N64 decompilation
PC port of Fighting Force (PS1) built from a decompilation
PC port of Rapid Racer (PS1) built from a decompilation
Recomp of the game Vette by Spectrum Holobyte.
PC port of Auto Destruct (PS1) built from a decompilation
PC port of Demolition Racer (PS1) built from a decompilation
DNZHRecomp
Extreme-G N64 static recompilation
Recomp and enhancement/fixes to the German DOS game Mad TV. No github available yet, but playable online. Mad TV is a...
Bullfrog's Magic Carpet (1994) decompiled and ported to native Windows x64
MarioKart64Recomp
SDL3 port of MechWarrior (1989) from decompiled sources
PC port of Medal of Honor (PS1) built from a decompilation
Preservation rewrite of Sid Meier's Civilization (DOS) based on the decompiled game
PC port of Overblood (PS1) built from a decompilation
Starfox64Recomp
Native C port of Super Mario Bros. (NES) translated from its disassembly