Engine Reimplementations (Game Decompilations & Reimplementations): open-source projects that exist because someone reverse engineered a closed product, sorted by GitHub stars.
RTS engine reimplementing early Westwood games such as C&C Red Alert
Open-source reimplementation of RollerCoaster Tycoon 2
Free clone of the Genie engine used by Age of Empires II
Open-source re-implementation of Diablo 2
Diablo and Hellfire port for modern systems built on the Devilution reverse engineering
Open-source transport simulation game based on Transport Tycoon Deluxe
Open-source engine reimplementation for The Elder Scrolls III: Morrowind
Open-source engine for Heroes of Might and Magic III
Open source Old School RuneScape client
OpenSC2K - Open Source remake of Sim City 2000 using rust and godot. Available for macOS, Windows and Linux
Classic Tomb Raider open-source engine
C reimplementation of Zelda: A Link to the Past from reverse-engineered SNES code
Open-source clone of Theme Hospital
a simple PlantsVsZombies game
Recreation of the Heroes of Might and Magic II game engine
Reimplements the GOAL language/runtime to port Jak and Daxter 1-3 to PC
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game...
Recreation of The Elder Scrolls II: Daggerfall in Unity
Open-source reimplementation of Caesar III with the original game logic
A Remake / Celebration of the original 'Super Mario Bros.' games. Features new levels, custom modes, new characters,...
Reverse-engineered reimplementation / port of WipEout (wipeout-rewrite)
《金庸群侠传》c++复刻版,已完工
Fully working reimplementation of Fallout 1 engine
Open-source reimplementation of the GoldSrc engine that runs Half-Life
Reimplements engines of classic point-and-click adventure games
Community continuation of id's Quake III Arena engine
Open source reimplementation of GTA San Andreas game engine in Unity
Minecraft: Java Edition rewritten in Rust and checked against vanilla with differential tests
Fallout 2 engine re-implementation for modern desktop and mobile
Community-maintained Jedi Academy / Jedi Outcast engine
Open-source re-implementation of Rockstar's GTA III
Open-source clone of UFO: Enemy Unknown and X-COM: Terror from the Deep
Open-source implementation of the Diablo engine.
An open source re-implementation of Caesar III
Custom Minecraft Classic-compatible game client in C
SDL-based reimplementation of the classic Chinese-language RPG known as PAL.
Open-source reimplementation of Chris Sawyer's Locomotion
A simple Minecraft written in Rust with the Piston game engine
Recreation of the popular game Dune II.
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
Ragnarok Online client reimplemented for web browsers in JavaScript/WebGL
Open-source reimplementation of the MUGEN fighting game engine
Open-source reimplementation of Gothic I and II
:bird: :video_game: A MelonJS port of the famous Flappy Bird Game
Open-source reimplementation of Black & White (2001)
Open-source Tomb Raider 1-5 engine remake (archived)
Modern engine reimplementation of The Elder Scrolls: Arena by Bethesda Softworks.
Rust reimplementation of the Cave Story engine
Open source Minecraft client reimplementation written from scratch
Portable open-source reimplementation of the Infinity Engine (used by Baldur's Gate, Icewind Dale and more).
Open-source client compatible with Ace of Spades 0.75 (PC)
Diablo 2 reimplementation on unity
EasyRPG Player, an open reimplementation of the RPG Maker 2000/2003 runtime
Reverse-engineered reimplementation / port of Carmageddon (dethrace)
Reimplementation of BioWare's Aurora engine (KotOR, NWN, Jade Empire)
Reimplementation of LucasArts' Jedi engine for Dark Forces and Outlaws
Standalone Rust runtime for Call of Duty: Modern Warfare 2 (PC), built on bevy and wgpu
A Red Alert 2 mod for the OpenRA game engine
Open-source reimplementation of Unreal Engine 1 that plays Unreal Tournament 99
Diablo II remade using Java and LibGDX
Pikachu Volleyball reimplemented in JavaScript by reverse engineering the original game
Open-source implementation of Hard Vacuum.
Unity reimplementation of The Legend of Sword and Fairy 3 and its expansion
Reverse-engineered reimplementation / port of Tomb Raider I & II (TRX)
红色警戒2源代码 Red Alert2 Source Code
Modern re-implementation of Duke Nukem II
Open-source World of Warcraft client engine written from scratch
Reimplementation of The Sims Online, targetted mainly at mobile devices.
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
"Fabother World" an interpreter for Another World (Out of this world).
PICO-8 fantasy console reimplementation in LÖVE
Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and...
OutRun arcade engine reimplementation
Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL.
Open reimplementation of the Might and Magic 6/7/8 game engine
Reverse engineered, enhanced Half-Life Dedicated Server engine
Attempt to recreate the classic Need for Speed Games (1-6).
Open re-implementation of Medal of Honor: Allied Assault
Cross-platform reimplementation of Plants vs. Zombies
World of Warcraft 1.12.1 client written from scratch in Rust and Bevy (PC)
A re-implementation of the RenderWare Graphics engine
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/P...
OpenTTD (Transport Tycoon Deluxe reimplementation) with additional patches (PC)
Reverse engineered server-side GameDLL for Counter-Strike 1.6
uMario C++/SDL2 Game by Łykasz Jakowski
Memory-accurate C reimplementation of the Space Invaders arcade ROM
An attempt to translate the original Super Mario Bros. for the NES to readable C/C++
Rust/Bevy skating engine based on Skate 3 reverse engineering research
Cross-platform reimplementation of Star Wars Jedi Knight: Dark Forces II in C
Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
Strategy game engine used by Wargus, Stargus and War1gus to run Blizzard RTS data
Open-source reimplementation of the Ultima Online Classic client
🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
Final Fantasy IX tools
Alternative Tibia client for OpenTibia servers in C++ and Lua
Engine reimplementation for Ultima VII: The Black Gate and Serpent Isle
Open-source re-implementation of Command & Conquer Generals: Zero Hour
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!...
Sonic 3 & Knuckles engine reimplementation (Angel Island Revisited)
OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
Open-source reimplementation of Sid Meier's Alpha Centauri
A demake of Portal for the Nintendo 64
Reimplementation of the 2003 space game Freelancer.
Open-source reimplementation of Cannon Fodder
A project to open source Diablo 2.
Open-source, reverse-engineered rebuild of the Command & Conquer: Tiberian Sun engine
mkxp, a free implementation of the RPG Maker Ruby Game Scripting System (RGSS)
Open source tower simulation game inspired by SimTower.
Reimplementation of Jazz Jackrabbit 2.
Warcraft III engine emulation for modding
Doom engine written from scratch in C# that plays the original WAD data
Reimplementation of Grand Theft Auto 1
Reverse-engineered reimplementation / port of The Legend of Dragoon (Severed Chains)
Project Alice, an open-source reimplementation of Victoria II that uses the original data
C reimplementation of Super Metroid from reverse-engineered SNES code
Engine rewrite of Cave Story (Doukutsu Monogatari)
Ambermoon rewrite in C#
Modern C++20 fork-successor of OTClient for Tibia-compatible servers
Open-source reimplementation of Call of Duty 4 multiplayer
Open-source reimplementation of Pharaoh (Impressions Games)
Reimplementation of the Captain Claw (1997) platformer
Tomb Raider: Chronicles Disassembly translated to C source code.
An open source reimplementation of zEngine the engine behind Gothic and Gothic II.
Re-implementation of The Sims 1, based off of FreeSO.
Origin Repository for SCP FreeSpace 2 Open
Miu2D is a 2D RPG game engine built with Rust + TypeScript + React + Canvas, designed for the Web platform. 剑侠情缘2/月影传...
Rusty Vangers clone
Reimplementation of The Simpsons: Hit & Run in modern C++ and modern OpenGL.
Main Repo for the OpenVic Project
GTA III reimplementation in the Godot engine loading original assets
Reverse engineered Counter-Strike 1.6 client for the Xash3D engine
Nanosaur source port 🦖
Unofficial osu! practice client with VR support
A very WIP port of https://www.github.com/n64decomp/sm64 for the PlayStation 1
Reimplementation of Oddworld: Abe's Exoddus.
Importer and scripts for Warcraft II: Tides of Darkness, the expansion Beyond the Dark Portal, and Aleonas Tales
Open source re-implementation of The Sims 2 in Unity
Reimplementation of the Age of Empires (1997) engine in Rust
GameMaker GML runner reimplementation in C for 3DS and Wii U
Engine reimplementation of Jazz Jackrabbit; uses original game data (C++)
Open-source runner for GameMaker 8.1 and earlier games, with TAS tools
Open source reimplementation of the GameMaker: Studio runner
Engine reimplementation for 3D adventures like Grim Fandango (archived; merged into ScummVM)
Open-source train simulator that runs BVE Trainsim routes and trains
Unofficial source port for Blake Stone series
Reverse-engineered reimplementation / port of Duke Nukem II (Reconstructed)
Reimplementation of the Pokemon Red/Blue engine in Swift
"The Third of the Third" ported to modern platforms
OpenMW for Android
Open-source reimplementation of the Warcraft III engine
Open-source reimplementation of Star Wars Episode I: Racer
A new and modern engine for custom Tomb Raider levels incorporating classic features and new enhancements.
Settlers 1 (Serf City) clone.
Peer-to-peer online play for the reverse engineered Pikachu Volleyball
Updated Release 27th Oct 2018 Unity based port of Ultima Underworld I and II. Download under releases
Open-source engine reimplementation of Little Fighter 2 that runs on the original game data
Open source engine used for The Sims
An engine recreation of Ultima Underworld and Ultima Underworld 2 in the Godot Engine.
Open-source reimplementation of Imperium Galactica
Unity port of Emuera, the eramaker game engine reimplementation
Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine,...
Game engine reimplementation for Star Wars: KotOR I and II
Clean-room reimplementation of Half-Life and HL: Deathmatch in QuakeC
Reimplementation of Commander Keen in Goodbye Galaxy.
Reverse-engineered reconstruction of the original Xbox 5960 dashboard
Reverse engineered open source port of Supaplex
An open-source Tomb Raider 1 engine remake
Clean-room Counter-Strike 1.5 in QuakeC using the Nuclide SDK
Reverse-engineered reimplementation / port of Resident Evil 2 (OpenBiohazard2)
🕹 Open-source Mafia game framework
From-scratch TypeScript remake of The Legend of Sword and Fairy (1995) that runs in the browser
A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React
World of Warcraft client in the browser using JavaScript and WebGL
Ace of Spades 0.75 compatible game client for low-end systems (PC)
Prince of Persia reimplementation in HTML5/JavaScript
Open source re-implementation of Stronghold 1
Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
Moondust, an open-source engine reimplementation of Super Mario Bros. X (SMBX)
A Remake / Remaster of the original Super Mario World, in Godot. Adds new features / improvements!
Reverse engineered recreation of Doom 64 with modding features
Heretic II (1998, Raven Software) reverse-engineered source port.
The Eternity Engine
Implementation of the Diablo game engine.
Implementation of Sid Meier's Civilization.
Open-source StarCraft: Brood War engine reimplementation
OpenMBU is a revival of Marble Blast Ultra, the 2006 Xbox 360 arcade classic.
Open-source engine reimplementation of Pokémon that runs on the original game data
Open source implementation of Geometry Dash
Undertale src code
A 2006 Runescape Emulation Server
A free game engine capable of running Age of Empires 2 and Star Wars: Galactic Battlegrounds
Reimplementation of Mario Kart Wii's physics engine in C++
Open source reimplementation of Call of Duty: Black Ops
Android launcher for source engine
Total Annihilation engine reimplementation in Go
An improved modern version of Doom64EX.
A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
Mega Man X recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community
Galaxy on Fire 2 decompilation and Unity remake
Doom engine implemented in CSS; plays the original WAD data in a browser
Another World/Out of This World engine reimplementation (SDL, OpenGL)
Reimplementation of the MAGES. visual novel engine
Cross-platform KiriKiri2 visual novel engine reimplementation built on Flutter and ANGLE
Reverse-engineered reimplementation / port of Cave Story (CSE2)
Duck Game decompiled & rebuilt with some added features,
NXEngine, an open-source rewrite of the Cave Story engine; ports for various platforms
Clean-room reconstruction of Zelda II: The Adventure of Link in Rust
Remake of the original EA Need for Speed 1 using c# and Monogame
A work-in-progress open source reimplementation of Burnout 3: Takedown.
Isometric action game engine
Reverse-engineered reimplementation / port of Vib-Ribbon (open-ribbon)
XLEngine allows you to play Dark Forces, Daggerfall and soon Outlaws and Blood with modern technology.
"KaM Remake" is an RTS game remake written in Delphi from scratch.
Experimental Fallout: New Vegas engine reimplementation in Rust and Bevy
JavaScript/HTML5 rewrite of Panzer General 2 (PC)
SILENT HILL 3 Engine Remake in OpenGL and C++
Reverse-engineered reimplementation / port of Panzer Dragoon Saga (Azel)
Powerslave EX is a unofficial recreation of Lobotomy Software’s obscured FPS game, Powerslave (also known as Exhumed...
Recreation of Legends of Future Past, the 1990s commercial MUD
Open-source implementation of Zeus: Master of Olympus.
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crys...
"PanzerChasm" is a free recreation of the game "Chash: - The Rift" by "ActionForms" using the original game data (CSM...
Reimplementation of the Fallout 2 engine in Rust
Open-source cross-platform Ultima Online client
剑侠情缘 Sword Heroes' Fate
Engine reimplementation of Ace Combat: Assault Horizon; uses original game data (C++)
Legacy of Kain: Soul Reaver Decompile
Arcanum for modern operating systems
Rewrite of the Looking Glass Dark Engine (Thief) that uses the original data
An Open Source Re-Implementation of Midnight Club 2
OUO: reverse engineering of Ultima Online: The Second Age server
Open-source reimplementation of Quake 4
openc2e, open-source engine for the Creatures games that uses the original data
Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
RealLive clone for Linux and OSX
Unofficial open-source reimplementation of the World of Warcraft 3.3.5 client
System Shock fan remake that uses the original game data
Remake of Carmageddon 1 engine
Remaster of Dune II built on the OpenDUNE reverse engineered codebase
One of the Elona variants
Nuvie - New Ultima VI Engine
An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999).
Port of the Xash3D FWGS GoldSrc-compatible engine to the PS Vita
Open source game engine for Serious Sam Classic with Vulkan support.
Moddable engine reimplementation of the Japanese roguelike Elona.
C# reimplementation of Plants vs. Zombies (PC)
Free in the Dark, a Alone in the Dark engine reimplementation.
Importer and scripts for Starcraft
A remake of the legendary 2003 PopCap game with improved textures and support for 16:9 aspect ratio.
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
Open-source reimplementation of the Adrenaline Gamer client library
Launcher for ReRAC, a rewrite of Ratchet & Clank (PS2)
Reverse engineering of Magic Carpet 2 from Assembler.
A remake of the Odyssey Game Engine that powered KotOR I & II written in JavaScript
Open source remake of Thimbleweed Park's engine
hode is a rewrite (made by Grégory Montoir) of the engine used in the game Heart of Darkness made by Amazing Studio.
Non-official Rust implementation of the FVP visual novel engine
《金庸群侠传》Pascal重制版
Reverse-engineered reimplementation / port of Test Drive Unlimited (OpenTestDriveUnlimited)
Elite: The New Kind, a C reimplementation of BBC Micro Elite built by reverse engineering
Role-playing game engine for Taleworlds' Mount&Blade Series.
DarkFO, a post-nuclear RPG remake (of Fallout 2)
A Remake of "The Settlers III" for Windows, Linux and Android
Strife Veteran Edition GPL Source Release
Fan-made reimplementation of the Arcanum engine in Unity
Ren'Py remake of the visual novel LOVEPOTION SIXTYNINE
Q-Gears is an RPG engine for games like Squaresoft's Final Fantasy 7, 8, 9, or Xenogears. It is designed to be cross-...
Mod for UrbanAssault (Replace original game engine)
Browser-based remake of Uncharted Waters: New Horizons (大航海時代II)
Clean-room open source Minecraft client implementation
Importer and scripts for Warcraft: Orcs and Humans
Free Heroes 2 - Enhanced
Classic ZX Spectrum game "The Great Escape" rewritten in portable C
PC Port Of Fatal Frame 1 Based On Himuro
Reversed-engineered source port from Raptor Call Of The Shadows
Re-implementation of Age of Empires and the Rise of Rome expansion
HTML5 Club Penguin client reimplementation
Open-source reimplementation of SkyRoads (DOS)
ONScripter-RU game engine
An incomplete remake of The Legend of Zelda - A Link to the Past using WebGL and the browser.
Open-source remake of Airline Tycoon Deluxe that uses the original game data
An open source re-implementation of Pharaoh (1999) in the Julius/Augustus engine
Prey 2006 SDK integrated with Doom 3 GPL release
Robot War Engine - Real-time strategy game engine compatible with Total Annihilation
Open-source Minecraft reimplementation
Improved Paper Mario (N64) engine for your next romhack
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (PS2)
Moddable engine reimplementation of the roguelike Elona
Reverse engineering and remake of Lain Bootleg
Unofficial Rust implementation of the SiglusEngine visual novel engine
From-scratch reimplementation of Need for Speed: Underground 2
Open-source reimplementation of Master of Magic
Call to Power II: Apolyton Edition source code project. Call to Power II (CTP2) is a civilization computer game, whos...
Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)
Reverse engineered recreation of Pokemon Brilliant Diamond and Shining Pearl
Resources and reimplementation for the Amiga game Ambermoon
Tapir, an RGSS-compatible runtime for RPG Maker XP, VX and VX Ace games
1oom is a Master of Orion Classic (1993) game engine recreation that requires the original files to run.
Dune II reimplementation in HTML5/JavaScript
An HTML5 implementation of the c64 classic Boulderdash game
Mega Man X4 (USA, SLUS-00561) statically recompiled to a native PC executable with PSXRecomp
Early-development Jedi Knight: Dark Forces 2 game engine recreation
Open-source re-implementation of Civilization 2
IKEMEN, an open-source reimplementation of the M.U.G.E.N fighting game engine
A Web Lemmings Clone/Remake in TypeScript
Reimplementation of the Origin RealSpace engine for Strike Commander
Reimplementation of Knytt Stories in Godot that plays original levels (PC)
NEOTOKYO;REBUILD: reimplementation and continuation of the NEOTOKYO mod on a TF2 engine branch
Engine reimplementation of F.E.A.R., The Operative: No One Lives Forever; uses original game data (C++)
Reconstructing Cave Story with SDL 2.0 and C++14
Death Rally engine reimplementation
Reverse engineered Team Fortress Classic client for Xash3D
Reverse-engineered reimplementation / port of Barnyard (OpenBarnyard)
Open source reimplementation of SimCity 2000
Main repository containing the Unity project and the wiki
Open source reverse engineered recreation of an old Knight Online version
Open source reimplementation of SimCity 4
Open-source reimplementation of the Kenshi engine in C#/.NET (needs your own Kenshi)
OCC is an unofficial open source engine reimplementation of the game trilogy Crystal Caves.
LEGO Universe server written in C#
ExecutiveMan, a JavaScript MegaMan clone
Grand Theft Auto: Vice City Open Source port to C#
PC Port of Animal Crossing
TwinEngine: open-source reimplementation of the Little Big Adventure engine (DOS)
Classic ZX Spectrum game "The Great Escape" reverse engineered
Game Maker runtime reimplementation
Reverse engineered version of Frontier: Elite II
GTA-specific extensions to librw (RenderWare reimplementation) and tools using it
Reverse-engineered reimplementation / port of Pizza Tower (OpenTower)
Open Source Tomb Raider Engine
Engine reimplementation of Need For Speed II, Need For Speed III: Hot Pursuit; uses original game data (C++)
Decompiled source code for the PC version of Ultima IV - Quest Of The Avatar
Diablo 2 tools and engine reimplementation in C++
Fade To Black engine reimplementation (SDL, OpenGL)
Research engine running Driver 1 and Driver 2 (PS1) on one codebase
Tools for BioWare Aurora engine game formats, companion to the xoreos reimplementation
Open source reimplementation of the Ethornell Buriko General Interpreter
A mostly true to the original Ultima 5 remake in C# using the original U5 data files.
WarCraft Orcs & Humans remake using the original assets
Clone of the 1993 game SimTower
Mega Man X6 (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community
Open-source engine for The Elder Scrolls II: Daggerfall that uses the original data
Reverse-engineered reimplementation / port of Xenogears (Noah, non-matching)
Opensource multi-genre game based upon "Space Rangers 2: Dominators"
Libre reimplementation of Jungle and Desert Strike games
The classic 1982 text-mode game Snipes, ported from the original DOS executable with 100% identical game logic, with...
Tomba! (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community
Open Source Engine / Death Rally [1996]
FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.
Open source reimplementation of Moonstone: A Hard Day's Knight
3D remake of Pole Position using game logic reverse engineered from the arcade ROMs
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems, using the original ga...
Open source reimplementation of Age of Empires (1997)
LithTech Jupiter System
Starcraft reimplementation in C#
xu4, a recreation of Ultima IV that uses the original game data
Modern C# reimplementation of Wolfenstein 3D
Sega Dreamcast port of Mario Kart 64 decompilation
Open source reimplementation of Five Nights at Freddy's
Wear OS engine recreation of the Bandai Vital Bracelet BE
Reimplementation of Steins;Gate visual novel
Another World/Out of This World (HTML5)
Open-source reimplementation of Anachronox
Open-source GamePigeon reimplementation
Reverse-engineered and extracted the world maps of the 1990 DOS game Test Drive III
Reverse engineered C64 assembler source code to recreate a bit for bit identical version of the original game.
Open-source reimplementation of the GameMaker (classic) runner and editor
A new game engine to play the MS-DOS game "Cosmo's Cosmic Adventure" on modern systems
This is an open-source remake of a well-known platform game Dangerous Dave 2 with flexible and highly customizable co...
Recreation of the Just Dance engine in GameMaker
A Rust implementation of the "Another World" ("Out of This World" in the USA) game engine, compiled to WebAssembly to...
DirkSimple, a minimal player for the Dragon's Lair laserdisc game
Free implementation of Nitroplus/5pb. Visual Novel game engine
Native Android port of Project Wormhole, a reimplementation of the FTL engine
Interstate '76 engine reimplementation
A reimplementation of VN engine primarily used by 07-th expansion releases on consoles (and some other entergram games)
Native port of Street Fighter III: 3rd Strike based on the 3sx decompilation (PS2)
Portable remake of Total Annihilation in 3D
Jackie Chan Stuntmaster reimplementation
Open-source rewrite of the football game Kick Off 2 (Amiga)
Open-source interpreter for GameMaker Studio 1 GML games
Reimplementation of the Maxis engine used by The Sims 2 and SimCity 4
HTML5 Habbo Hotel client reimplementation in React
A work-in-progress recreation of Surreal Software's Riot Engine
Source port and game binary replacement to run PREY (2006) on modern systems
Blues Brothers, Jukebox Adventure & Prehistorik 2 engine reimplementation (PSP, SDL2)
Playable clone of the legendary Atomic Bomberman including Network and Ai https://en.wikipedia.org/wiki/Atomic_Bomberman
Play RED STONE ONLINE in the browser
An open-source reimplementation of Cryo's DUNE game (WIP)
Open-source reimplementation of The Sims
An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer).
Clean-room reimplementation of DICE's Refractor 2 engine (Battlefield 2)
Classic fantasy RTS game in the spirit of Warcraft: Orcs & Humans.
Amiga's "Escape From Colditz" ported to Windows, Linux, macOS and PSP
Mega Man X5 (USA, SLUS-01334) statically recompiled to a native Windows executable with the PSXRecomp framework.
Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software.
Partial HTML5 remake of the classic game "Lego Rock Raiders".
Decompiled code for PC/MSDOS version of Ultima VI - The False Prophet
Open-source reimplementation of the Age of Empires 2: Definitive Edition engine
Port of MDK (Shiny Entertainment, 1997) to C# and SDL3, based on reverse engineering (PC)
Open-source N2System reimplementation
Reversed engine and tools of Total Overdose (2005, PC)
Wolfenstein RPG reverse engineering and reimplementation
a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus
Open-source reimplementation of the Comanche 3 helicopter sim engine
Open-source engine reimplementation of BOOM that runs on the original game data
Monogame implementation of Prince of Persia 2.
A disassembly of the game "Shining Force II" for documentation and fan-project purposes.
Reverse engineered source for the 1987 Sinclair Spectrum game "Stardust"
Open-source re-implementation of RollerCoaster Tycoon 3
Source code of Airline Tycoon based on the GOG source code release
World of Warcraft 3.3.5 client written from scratch
Open source remake of Thimbleweed Park's engine
Tools to parse and render Origin Systems RealSpace engine assets.
Reimplementation of the BlooMoo and Piklib engines for the Reksio PC games
From-scratch C/SDL2 reimplementation of Wacki (1998) from reverse-engineered opcodes
Open-source reimplementation of the PICO-8 fantasy console for embedded systems
Open-source reimplementation of the Macintosh shareware game Reckless Drivin'
Open-source reimplementation of the Rayman 2 engine
Remake of The Settlers (Serf City) that uses the original data
Attempt at a reimplementation of The Sims 2 Ultimate Collection in the Unity Engine...
An open source implementation of the Bard's Tale Construction Set.
Reverse-engineered reimplementation / port of de Blob (OpenToshi)
reimplementation of the 1994 FPS Nitemare 3D
Caesar III on iPad, built on the Augustus engine reimplementation
CorrinoEngine is an open-source RTS engine inspired by Emperor: Battle for Dune, with Emperor: Battle for Dune compat...
A recreation of the Desktop Adventures engine in C
A turn based strategy game
An open source re-implementation of Stronghold Crusader
Reimplementation of the Ultima VIII: Pagan engine
RuZZT, a ZZT game engine reimplementation in Rust
ZGloom, a reimplementation of the Amiga FPS Gloom that uses the original data
Fallout 2 Javascript port
Open-source re-implementation of Gran Turismo Adhoc scripts
Engine reimplementation of Lego Racers; uses original game data (C)
TurokEX, a rewrite of the Turok: Dinosaur Hunter engine that uses the original data
Enhanced build of the DOOM64 EX+ reverse-engineered Doom 64 engine (N64)
Engine reimplementation for Sacrifice by Shiny Entertainment
Godot engine edition of Deep 3D: Submarine Odyssey by Fishlabs
A Blast Corps decompilation.
Open Source Dungeon Keeper 2 Reimplementation
Lemmix Main Source Code - Lemmings Clone
OpenGTA: copy of http://ogta.fifengine.de/
RAD: Remake of the game "Radix - Beyond the void"
Resident Evil engine reimplementation
Metroid Prime via the Metaforce reimplementation for macOS, iOS and iPadOS
Reverse-engineered reimplementation / port of Jurassic Park: Operation Genesis (OpenJPOG)
Warcraft II on iPad via the Stratagus engine
A simple remake of Chrono Trigger written in C, using the SDL API
Open-source engine reimplementation of Muse Dash (Windows) that runs on the original game data
F-Zero X Decompilation
Jedi Knight: Dark Forces II engine reimplementation
Pinball Fantasies (1992) reverse engineered and re-created
Java clone/remake/patch of the game Emperor of the Fading Suns
Open-source engine reimplementation of Command & Conquer: Red Alert 2 and Yuri's Revenge
Open-source remake of the CatSystem2 visual novel engine
2D old-school Engine for Games
Open-source reimplementation of Super Mario Bros. 2 in Lua and LOVE
Project Carrot, an open-source reimplementation of Jazz Jackrabbit 2 that uses the original data
decompilation of Quest64
Web remake of The Settlers IV in TypeScript
A collection to build SMB1 from the disassembly
Super Mario Bros 3Mix hack
attempt at decompiling+porting earthbound
Free and open-source reimplementation of the Half-Life VGUI library
WIP Reimplimentation of Zoo Tycoon (2001)
Chase H.Q. for ZX Spectrum — reverse-engineered and reconstructed in portable C
One Must Fall 2097 rebuilt in TypeScript and WebGL2, using the original game data
Open-source engine for Desperados: Wanted Dead or Alive that uses the original data
Tools for an open-source reimplementation of Cryo's Dune (1992)
Might and Magic engine rewrite.
John Jordan's reverse engineering of Frontier: First Encounters.
Anniversary Red dissassembly
Partial reverse-engineered rebuild of Burnout 3: Takedown
Sonic Adventure DX Decompilation
xrick, an open-source reimplementation of Rick Dangerous
AI-driven reimplementation of The Warriors (PS2)
Open-source reimplementation of Speed Haste (DOS)
Reverse-engineered implementation of the RuneScape Classic client
Remaster and expansion of Max Design's Burntime (1993) that uses the original data
The first level of a cool arcade game remade in c++
Clean-room implementation of the fighting game Little Fighter 2
A port of the game engine behind the DOS versions of Titus the Fox and Moktar
Mario Bros. (NES) Disassembly
Open-source reimplementation of the Touhou Generation 1 Windows engine
Open source implementation of the Comprehend adventure game engine used by the games Transylvania, Crimson Crown, and...
From-scratch Zig reimplementation of Minecraft Beta 1.7.3 client and server, protocol-compatible
Open-source reimplementation of Dungeon Siege (2002) in C#
Reimplementation of Sonic R for multiple platforms (Saturn)
The Castles of Dr. Creep
Unity-based update of Ultima Underworld that uses the original game data (DOS)
OpenXR build of OpenLara, the Tomb Raider engine reimplementation
Doom 64 port for Sega Dreamcast / KallistiOS
Engine reimplementation of Forgotten Realms: Unlimited Adventures; uses original game data (C++)
A remake of the classic '80s puzzle game!
Flashback engine reimplementation (Android, SDL)
Collaborative work on reverse-engineering Shining Force II, and source of main project SF2DISASM (see website link)
Open-source re-implementation of Midtown Madness 2
Open-source remake of Master of Orion II: Battle at Antares
PC port of Sheep, Dog 'n' Wolf that replaces its Windows dependencies (PC)
Engine reimplementation of Woody Woodpecker: Escape from Buzz Buzzard Park (PC, 2001) - plays the original game from...
Original Xbox boot animation reconstructed from the retail BIOS in C with a WebGPU viewer
Open Source Game Engine Project
Open-source reimplementation of Solomon's Key (Arcade)
Partial open-source reimplementation of the osu! game engine in Lua/LOVE
Bermuda Syndrome engine reimplementation (Emscripten, libretro, SDL2)
A reimplementation of the DOS game `The legend of Jin Yong Heroes(金庸群侠传)`
Magnetar is a StarCraft: Brood War mod/reimplementation.
A turn-based RPG game engine inspired by 三國志曹操傳.
Reimplementation of the TT Games LEGO game engine
Reimplementation of AESOP that runs Eye of the Beholder 3 and Dungeon Hack.
Modern engine for Ultima 5.
Clean-room reimplementation of Team Fortress Classic in QuakeC
《金庸群侠传》kys-js (pixijs)
Humongous Yaga engine reimplementation
Open source reimplementation of the Dark Cloud games
Open-source re-implementation of GTA II in C# using the original assets
Native Rust port of the PS2 .hack engine from reverse engineering
Ultima V Redux, a modern recreation that requires the original game data
Engine reimplementation of Under a Killing Moon; uses original game data (C++)
Chrono Trigger (SNES) reimplemented as a native PC game in C, using your own ROM
Call of Duty 4 multiplayer reimplemented in Rust on Bevy. Bring your own game files.
1:1 reverse-engineered portable port of SkyRoads (1993) in C11 + SDL2
Enhanced native SDL3 port of Test Drive III: The Passion (DOS)
Automatically exported from code.google.com/p/vigasocosdl-la-abadia-del-crimen
Reimplementation of famous old Dungeon Master game.
Clean-room reimplementation of Gunman Chronicles in QuakeC
An Open-Source 3D Ultima Online(tm) Client. No active development, mostly for archival purposes as the original proje...
Reverse engineering and format documentation of Legend of Legaia (PS1)
Open-source reimplementation of Command & Conquer: Red Alert
Remake of Railroad Tycoon in OCaml (DOS)
Native PC port of Downhill Domination (PS2) via an engine reimplementation using game data
Reverse-engineered steam_api module shipped with the GoldSource engine
Unofficial native PC port of Gran Turismo 4, reimplemented in C (PS2)
Open-source Fallout 2 engine implementation, a revival of darkfo project
Open-source reimplementation of American McGee's Alice (Windows)
Roton, cross-platform ZZT and Super ZZT engine reimplementation in C#
Engine that runs The X-Files Game (1998) on modern PCs and in the browser
Reimplementation of The Wing of Madoola (NES) in C
ZZT game engine reimplemented in JavaScript
Bagman arcade code transcoded for Windows, Nintendo DS and Amiga (Arcade)
Source code for Bedlam 2 (1997) game executable file.
A WebGL F-Zero clone. Show ya moves!
Open-source FMV game engine compatible with Wales Interactive games
Open-source re-implementation of Midtown Madness 1
Open-source reimplementation of Nox
A disassembly of the game "Shining Force" for documentation and fan-project purposes.
Remake of 1994 Sid Meier's Colonization game
Canvas based remake of the NES DuckHunt game.
Open-source engine for Harry Potter and the Philosopher's Stone (PC)
Igor: Objetivo Uikokahonia game interpreter (Android, SDL)
Minecraft Classic rewritten in C
Unofficial recreation of the Dark engine for System Shock 2 on Quest
Touch-enabled Fallout 2 for iPad based on the Fallout 2 reimplementation
WK Engine Reimplementation Rewrite with Multiplayer support!
Reverse engineering of the 1994 DOS game Captain Bible in the Dome of Darkness
A remake of The Legend of Zelda
Free software reconstruction of Chasm: The Rift (DOS)
My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
Flashback engine reimplementation
Reverse-engineered reimplementation / port of Sonic Lost World (OpenLW)
Reverse-engineered rebuild of Jane's Fighters Anthology flight sim
Experimental fork of Seven Kingdoms II: The Fryhtan Wars
Chocolate Doom inspired Blood port (heavily WIP)
Ground-up rewrite of SimTower (1994) from decompilation, playable in the browser
Open-source remake of Crimson Skies (2000) that plays the original game files
Daikatana restoration aiming to have a clean 1.2 source and to support modern systems
Godot engine reimplementation of Interstate '76
Zig libraries reconstructing Diablo II 1.14d maps, item generation, saves and simulation
Open source reimplementation of classic Alien Breed 2D games and editor.
A modifaction of ioEF with increased limits for RPG-X2, now including the gamecode
Warrior Kings (Battles) game engine reimplementation / recreation
Cannonball for the Amiga ported to C
The Hobbit graphics engine
Cross-platform engine for Icewind Dale II built on its decompilation
Zgames制作的《金庸群侠传》复刻版
Engine rewrite of Realms of Arkania: Blade of Destiny (DOS)
Work-in-progress reimplementation of The Sims 3 in the Bevy game engine
Reimplementation of the original Zork game developed by Infocom.
Reimplementation of the LithTech 2.x engine
Open-source reimplementation of Ultima Underworld: The Stygian Abyss (DOS)
Enhanced native SDL3 port of Aces of the Pacific (DOS)
Reverse engineering of the World of Warcraft 1.12.1 client behind the benilla client
Open-source reimplementation of the GTA IV engine in Unity
A Space Invaders / Intel 8080 emulator
Remake of Nintendo's Octopus Game & Watch device for Apple TV 4
Open-source reimplementation of the Dragon Wars (1989) engine that uses the original data
Open-source reimplementation of Unreal Tournament 2004 in Unreal Engine 5
An upgrade to Pokémon Red. Fixes several bugs and adds a lot of new features. Now a standalone repository, so you can...
Native Nintendo DS engine for Resident Evil 2 that reimplements its PS1 game rules
Heavy Metal F.A.K.K. 2 / American McGee's Alice reverse engineered.
Reimplementation of Zelda: Oracle of Ages/Seasons in C# and Godot (Game Boy Color)
Fan modernization of Urban Chaos built on its code (PC)
Engine reimplementation of Arcanum: Of Steamworks and Magick Obscura; uses original game data (C++)
Reimplementation of Stronghold 1
Engine for playing Command Series games by Sid Meier/Microprose
Desktop Adventures Engine for ScummVM
Reimplementation of the Heart of Darkness engine that uses the original data
Reimplementation of the Star Trek: Klingon Immersion Studies FMV engine for Windows 10
Knucles the Echidna in Sonic 2
GTA IV engine rewritten in Rust function by function by AI agents for Windows x64 and ARM
Reverse-engineered reimplementation / port of Minecraft: Pocket Edition (mcpe-engine)
OpenOP2 is a re-implementation of the gameplay inspired by colony building games like Outpost 2, using the OpenRA eng...
🦋 Project ANISE (A Newly Implemented Scripting Engine for AI5V)
Cross-platform reimplementation of the SoftPAL visual novel engine
Open-source reimplementation of Flying Shark
Recreation of Hi-Octane (Bullfrog, 1995) that uses the original game data
This project aims to mimic the older PC versions of Gunbound with optimized behavior, engine and gameplay elements. T...
Open-source reimplementation of Cryo's Dune (1992)
Open-source engine reimplementation of Zoo Tycoon 2
A disassembly of the game "Shining Force CD" for documentation and fan-project purposes.
Zuma Deluxe (1.0.0) decompilation ported to newer platforms
Reconstruction of Call of Duty: United Offensive multiplayer
Remake of an old ZX-spectrum game "EarthShaker" on Unity
Reimplementation of the engine for Bullfrog's Syndicate
Open-source engine reimplementation of Total Annihilation: Kingdoms (C11, native + WebAssembly). Bring your own game...
Open drop-in exe replacement for Recettear with engine documentation
The current fork of Tile World 2, including Qt6 support, and other game patches
From-scratch Rust reimplementation of the Banished engine, native and in the browser
A repository dedicated to reverse engineering the classic 1979 game Star Raiders for the Atari 400/800/XL/XE platform.
HTML5 Remake of an Amiga Classic
Compiler and runtime for GameMaker Studio 1 games built on LLVM
Clean-room native PC reimplementation of inFAMOUS (2009, PS3)
A project to make the old classic Moorhuhn Games playable on modern systems via an engine reimplementation, written i...
ReDMCSB Release2 source code by Christophe Fontanel
C++ reimplementation of the GameMaker (GML) runtime, tested with Undertale
Recode Binary code of game Magic Carpet1 to C/C++ language(remake MC1 for any platform)
Arcanum game engine recreation
Set of gameplay enhancements for Duke Nukem Forever (2011)
The original EF2GameSource updated so it compiles under Visual Studio 2012 and Linux
Automatically exported from code.google.com/p/erampage
🔥 Source-faithful Dungeon Master engine — DM1, CSB, DM2, DM Nexus and Theron's Quest on modern hardware. macOS, Windo...
Open-source reimplementation of the PlayStation 2 Broadband Navigator
Engine reimplementation of Grand Theft Auto; uses original game data (C++)
A modern, open-source reimplementation of the Cultures game series
Engine reimplementation of Ultima (1981) for the Apple II
remake of the classic amiga game "dogs of war" (C) 1989 elite
Open-source reimplementation of Saints Row 1
Reverse-engineered reimplementation / port of Plants vs. Zombies GOTY (re-plants-vs-zombies)
Reverse engineering and Rust reimplementation of Railroad Tycoon II
Open-source reimplementation of the MechWarrior 2 engine in Rust
Reimplementation of Richard Burns Rally that runs natively on Linux, Mac and Windows
My personal fork of SuperLemmini, which itself is a fork of Lemmini
Open-source reimplementation of La Abadía del Crimen (ZX Spectrum)
Engine for the Amber trilogy
Infinity Engine reimplementation in Python
Reimplementation of the Escape Velocity Nova engine from decompilation (SDL3)
Mega Man 3 recompiled for the NES using nesrecomp · Part of the R.A.I.D. community
From-scratch engine port of Magic Carpet 1, Hidden Worlds and 2
Ms. Pac-Man arcade code transcoded to 68k assembly for the Amiga 500 (Arcade)
Open-source reimplementation of Little Fighter 2
Reverse engineering of the TimeSplitters games toward an asset-compatible engine
Re-implementation of classic "TheSettlers" game series using modern technologies like hardware accelerated graphics a...
SpeedBall 2 for Pocket PC/Dreamcast (WCE), with special thanks to Comby Laurent and LemonHaze
Open-source reimplementation of Priston Tale in C# and MonoGame
Heart of The Alien - Redux (forked from https://hota.sf.net)
Restores SpongeBob: Krabby Quest by reimplementing the original game engine
Open-source reimplementation of Ladder
Open-source reimplementation of the macOS Deepworld client
Open-source engine reimplementation of Command & Conquer: Yuri's Revenge
Open-source Red Alert 2 / Yuri's Revenge engine for Windows and Android using your game files
Unity client reimplementation for the MMORPG ROSE Online
Super Mario 64 reimplementation in JavaScript.
Reverse-engineered reimplementation / port of Cut the Rope
A java open source remake of Monolith Gruntz (1999)
earthbound beginnings source recreation
Reimplementation of Far Cry 3 in the Bevy game engine
From-scratch C++/SDL2 reimplementation of the Prehistorik (1991) engine — bring your own game files.
Libre reimplementation of The Daedalus Encounter game
Native reimplementation of The Sims 2 engine for macOS (Metal) and Windows (D3D12)
Project remakes main features of video game Powerslide
Clean-room reverse engineering of GTA III / Vice City for PC
Grand Theft Auto engine reimplementation in Rust
Reverse-engineered Chuckie Egg with ASCII and 3D renderers
The Elder Scrolls II: Daggerfall via Daggerfall Unity, rebuilt for iPad
Open-source C++23 reimplementation of the Heroes of Might and Magic IV engine
Interstate '76 on Apple Silicon, Steam Deck and modern Windows, with save editor and RE notes
HTML5 reimplementation of Infernal Runner (Amstrad CPC)
Pac-Man and Ms. Pac-Man reverse engineered in JavaScript
An annotated disassembly of the famicom game "Lupin Sansei - Pandora no Isan" (1987).
Prehistorik (Demo) engine reimplementation (Emscripten, SDL2)
Frame-accurate Another World engine reimplementation in Rust
A high-fidelity, portable reimplementation of 東方風神録 ~ Mountain of Faith ver 1.00a.
The Force Engine (Dark Forces reimplementation) ported to the original Xbox
World Builder game engine
Remake of Balloon fight by Groovy Gecko, created for the Retro Remakes competition 2003
Open-source reconstruction of Call of Duty (2003) multiplayer
Reimplementation of Chaos;Head visual novel
From-scratch reimplementation of Chaos Rings (iOS, PS Vita)
Dungeon Strikes Back
Decompilation of Minecraft 4K, updated to be a regular application
From-scratch Rust and Bevy reimplementation of Killing Floor (2009)
C11 reimplementation of Solomon's Key 2 / Fire 'n Ice (NES) using your ROM
Reimplementation of Big Red Racing with quality-of-life improvements
Screamer (1995, DOS) reimplemented for Linux from the original program
An open source re-implementation of Pharaoh (1999)'s game engine in Godot 3.6
Pokémon Yellow rewritten in TypeScript for the browser, using data from your own ROM
Unofficial GTA III reimplementation in Rust with the Bevy engine and ECS
Echelon: free engine reimplementation
Recode Binary code of game/datadisk Magic Carpet1 Hidden Words to C/C++ language(remake MC1 for any platform)
Open-source Rust reimplementation of the Roblox engine
Rust/Bevy reimplementation of Sekiro that runs on your own game data
From-scratch Rust and Bevy rewrite of Sly 2: Band of Thieves (PS2)
Static recompilation of Starfox 64 for PC (Windows/Linux) (Unofficial UWP)
A port of Super Star Trek Meets 25th Anniversary to Game Maker Studio 2
Tetris recompiled for the Game Boy using a fork of gb-recompiled · Part of the R.A.I.D. community
Tsumu Light (Japan) recompiled for the Sony PlayStation using psxrecomp, with an English fan-translation · Part of th...
Reimplementation of Star Wars: Yoda Stories (1997) in C# and SDL2
Reimplementation spec of Diablo II LoD 1.14d item, monster and level generation
Tools and virtual machine for Hulabee Entertainment games
Engine reimplementation of Heroes of Jin Yong 2; uses original game data (JavaScript)
Official OpenJill project source repository to understand how Jill of the Jungle game engine work and rewrite it in J...
Reverse engineered Hard Truck Apocalypse.
Modern reimplementation of Street Rod (DOS)
Super Metroid rewrite project
Bard's Tale III Easyflash Version
Time Commando Reimplementation
A reimplementation of the 2002 video game Project Nomads by Radon Labs
SDL1 engine reimplementation for Blues Brothers, Jukebox Adventure and Prehistorik 2
Decompiles Minecraft with Vineflower and reconstructs code with an LLM
Super Hexagon game engine reimplementation
An engine replacement for Dark Salvation
Port of MDK (Shiny, 1997) to the Godot engine based on reverse engineering
Clean-room runtime for Dying Light 1 (Chrome Engine 6) using your own assets
An open source reimplementation of the first Polish RTS video game Polanie (also known as VICTORY, OSADNICI)
Remaster of Hot Shots Tennis (Everybody's Tennis) for PC and browser
A newly-maintained version of Lemmini
Rugrats: Search for Reptar (PS1) rebuilt as a native PC game in Rust
Micro Machines (PC, 1994) rewritten in TypeScript from the disassembly, running natively in the browser. No emulator....
Reverse-engineered reimplementation / port of Soul Blazer (RustyBlazer)
Portable reimplementation of Touhou 11: Subterranean Animism 1.00a
Playable reimplementation of the engine for Professor Layton and the Diabolical Box (DS)
Gumshoe recompiled for the NES using nesrecomp · Part of the R.A.I.D. community
Hugo pa Nye Eventyr/Hugo Délire player (Emscripten)
Remake of the ZX Spectrum game "Jet-Story"
Translated and rewritten DOS version of Lost Vikings
TypeScript reimplementation of Atari's Marble Madness (1984), incl. Slapstic behaviour
Engine reimplementation of Super Monkey Ball; uses original game data (C, Assembly)
Port of Super Foul Egg to MacOSX.
A disassembly of Trashman, created using SkoolKit.
Game Engine re-creation of The 7th Guest
My xclannad fork for study
Reimplementation of the Bully: Scholarship Edition engine based on the original binary
Reimplementation of The Elder Scrolls Adventures: Redguard (1998) in Rust and Bevy
Automatically exported from code.google.com/p/ffed3d
Rust and Bevy rewrite of GunZ: The Duel that reads the Steam install
Reverse-engineered reimplementation / port of Hopmon (OpenHopmon)
Engine reimplementation of Heroes of Jin Yong; uses original game data (Pascal)
Reverse-engineered Oblivion Extension Pack source code for original Quake II.
A decompile of Sonic 2 HD (Build 2.0.1012-rc2) and port to Linux, Android and iOS.
Collaborative work on reverse-engineering Shining Force.
Commander X16 Port of the Amiga Game Another World
Pending approval, this will be the place where the HD revamp will be tracked.
Work In Progress reverse engineered source of NHL 94 for Sega Genesis. Requires original ROM file to build.
Work In Progress reverse engineered source of NHLPA Hockey 93 for Sega Genesis. Requires original ROM file to build.
Interstate '76 engine reimplementation
An open source re-implementation of Pharaoh in the Julius/Augustus engine.
Game Engine re-creation of Quarantine by Imagexcel
A disassembly of the game "Shining in the Darkness" for documentation and fan-project purposes.
REA-assisted reconstruction of the Snowball War minigame from the DOS game Ski or Die
source code of Super Star Trek 1978 meets 25th Anniversary
NES Tetris decompiled and rebuilt in readable Rust
A disassembly of Travel With Trashman, created using SkoolKit.
ultima 3 exodus reverse enigneered by Sven Carlberg for GBC http://sven.50webs.org/ultima3.html
Decompilation of Uplink by Introversion Software (GOG Linux version, installer gog_uplink_hacker_elite_2.0.0.4.sh)
My fork of xkanon
Open-source runner for GameMaker Studio 1 games
Decompilation of Bumpy's Arcade Fantasy, lead by Claude
Engine reimplementation of Chameleon Twist 2; uses original game data (C++)
Unfinished port of Earthbound Beginnings
Port of the classic ZX Spectrum game Earth Shaker to the Nintendo DS.
FF1 for SNES, written from scratch.
Open-source engine for Gearhead Garage: The Virtual Mechanic (1999)
Reimplementation of the Mortyr 2093-1944 game engine
Engine reimplementation of Quake 4; uses original game data (C++)
Engine reimplementation of Legacy of Kain: Soul Reaver; uses original game data (C)
Decompiled Stardew Valley source code
Engine reimplementation of Master of Orion; uses original game data (C)
Engine reimplementation of Master of Orion 2; uses original game data (C++, C)
Automatically exported from code.google.com/p/air-galgame-engine
Engine reimplementation of Blake Stone: Planet Strike, Blake Stone: Aliens of Gold; uses original game data (C)
Engine reimplementation of Blood; uses original game data (Java)
Engine reimplementation of Commander Keen 1-6 and Cosmo's Cosmic Adventure
Work-in-progress reimplementation of the FromSoftware Dark Souls engine
An open source reference re-implementation of the Diablo 1 game engine (work in progress).
Engine reimplementation of Dungeon Master; uses original game data (C)
Engine reimplementation of Dragon Ball Z III: Ressen Jinzō Ningen; uses original game data (Assembly)
Engine reimplementation of Dragon Ball Z Side Story: Plan to Eradicate the Saiyans; uses original game data
Engine reimplementation of Dragon Ball Z: Kyōshū! Saiyajin; uses original game data (Assembly)
FOSS reimplementation of the game EGGNOGG+
Fallout 3 and Fallout: New Vegas game code reimplementation
Unix port of the 1985 DOS shareware game Firefighter, rebuilt in Rust from its binary
Free-software re-implementation of Counter-Strike 1.5 running on the FTEQW engine.
Reimplementation of the 1991 Duke Nukem episodes that uses the original game data
Reimplementation of the Sierra SCI adventure game interpreter
Engine reimplementation of Syndicate; uses original game data (C++)
Interpreter for Infocom's Z-machine story files
FPS Engine for Quake 1, QuakeWorld, Quake 2, Hexen II & Quake III Arena.
Engine reimplementation of Elite III; uses original game data (C, Assembly)
MS-DOS version of the game HELLRAIDER, disassembled, ready for build !
) - A Java reimplementation of the 2014 mobile game Mine Quest by Tapps Tecnologia da Informacao Ltda
Engine reimplementation of The Last Ninja; uses original game data (C++)
Engine reimplementation of Paper Mario: Sticker Star; uses original game data (C++)
The old version of our Leftovers decompile. This was in collaboration with me & FreddySP.
Engine reimplementation of Lemmings; uses original game data (Java)
Liberation Day remake from 1998
Engine reimplementation of 3D Lemmings; uses original game data (C#)
Engine reimplementation of Rock'n Shaolin: Legend of Seven Paladins 3D; uses original game data (Java)
Engine reimplementation of Minecraft; uses original game data (Kotlin)
Engine reimplementation of Another World; uses original game data (C++)
Reverse engineering The Residents' 1995 PC game Bad Day on the Midway
Engine reimplementation of Earth 2140; uses original game data (C++)
Open-source reimplementation of the 1997 DOS platformer Guimo in Godot
An open source re-implementation of LEGO Rock Raiders
A cross-platform, open source re-implementation of Rockstar Games' Grand Theft Auto III.
Engine reimplementation of Warhammer 40,000: Chaos Gate; uses original game data (Go)
Engine reimplementation for Ultima VIII: Pagan
Engine reimplementation of Xenon 2 Megablast; uses original game data (C)
Open-source reimplementation of Pizza Connection / Pizza Tycoon (1994); needs original DOS assets
Engine reimplementation of Powerslave; uses original game data (Java)
Engine reimplementation of The Elder Scrolls III: Morrowind; uses original game data (C++, C)
Faithful Python reimplementation of Dungeon Master (Amiga, 1989)
Engine reimplementation of Redneck Rampage; uses original game data (Java)
Cross-platform engine for Re-Volt.
Reimplementation of the Sierra AGI adventure game interpreter
Engine reimplementation of Diddy Kong Racing; uses original game data (Assembly, C)
Collaborative work on reverse-engineering Shining in the Darkness.
Port/reimplementation of the Super Mario 64 audio engine
Engine reimplementation of Sonic CD; uses original game data (C)
Real-time strategy game in LÖVE based on Stronghold (2001); uses the original assets
Engine reimplementation of Super Mario Bros.; uses original game data (C)
Engine reimplementation of Super Mario Bros.; uses original game data (Java)
Engine reimplementation of Supercopter; uses original game data (Pascal)
Engine reimplementation of Lemmings; uses original game data (Java)
Engine reimplementation of The Elder Scrolls III: Morrowind; uses original game data (C++)
Engine reimplementation of System Shock, Ultima Underworld; uses original game data (C++)
Automatically exported from code.google.com/p/tf4r
Engine reimplementation of Blood; uses original game data (QuakeC, C)
Native Rust reimplementation of Twisted Metal (2012, PS3); bring your own game
Reverse engineering project for Sid Meier's Colonization
A clean-room, open-source Rust reverse enginering of the Wages of War: The Business of Battle (1996) engine.
Decomp of wayne gretzky hockey for the n64
Reimplementation of the engine behind Indiana Jones' Desktop Adventures and Yoda Stories
Modern recreation of Wing Commander I.
Engine reimplementation of The Great Giana Sisters; uses original game data (C++)
Remake of the Ultima IV engine that runs on modern systems with the original data